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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #7283 from Techjar/netplay-improve-settings-sync
NetPlay: Improve settings synchronization and UI
This commit is contained in:
@ -72,6 +72,7 @@ public:
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private:
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bool valid;
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bool bCPUThread;
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bool bJITFollowBranch;
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bool bEnableCheats;
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bool bSyncGPUOnSkipIdleHack;
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bool bFPRF;
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@ -80,6 +81,9 @@ private:
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bool bLowDCBZHack;
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bool m_EnableJIT;
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bool bSyncGPU;
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int iSyncGpuMaxDistance;
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int iSyncGpuMinDistance;
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float fSyncGpuOverclock;
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bool bFastDiscSpeed;
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bool bDSPHLE;
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bool bHLE_BS2;
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@ -102,6 +106,7 @@ void ConfigCache::SaveConfig(const SConfig& config)
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valid = true;
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bCPUThread = config.bCPUThread;
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bJITFollowBranch = config.bJITFollowBranch;
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bEnableCheats = config.bEnableCheats;
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bSyncGPUOnSkipIdleHack = config.bSyncGPUOnSkipIdleHack;
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bFPRF = config.bFPRF;
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@ -109,6 +114,9 @@ void ConfigCache::SaveConfig(const SConfig& config)
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bMMU = config.bMMU;
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m_EnableJIT = config.m_DSPEnableJIT;
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bSyncGPU = config.bSyncGPU;
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iSyncGpuMaxDistance = config.iSyncGpuMaxDistance;
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iSyncGpuMinDistance = config.iSyncGpuMinDistance;
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fSyncGpuOverclock = config.fSyncGpuOverclock;
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bFastDiscSpeed = config.bFastDiscSpeed;
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bDSPHLE = config.bDSPHLE;
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bHLE_BS2 = config.bHLE_BS2;
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@ -141,6 +149,7 @@ void ConfigCache::RestoreConfig(SConfig* config)
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valid = false;
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config->bCPUThread = bCPUThread;
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config->bJITFollowBranch = bJITFollowBranch;
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config->bEnableCheats = bEnableCheats;
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config->bSyncGPUOnSkipIdleHack = bSyncGPUOnSkipIdleHack;
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config->bFPRF = bFPRF;
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@ -149,6 +158,9 @@ void ConfigCache::RestoreConfig(SConfig* config)
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config->bLowDCBZHack = bLowDCBZHack;
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config->m_DSPEnableJIT = m_EnableJIT;
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config->bSyncGPU = bSyncGPU;
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config->iSyncGpuMaxDistance = iSyncGpuMaxDistance;
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config->iSyncGpuMinDistance = iSyncGpuMinDistance;
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config->fSyncGpuOverclock = fSyncGpuOverclock;
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config->bFastDiscSpeed = bFastDiscSpeed;
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config->bDSPHLE = bDSPHLE;
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config->bHLE_BS2 = bHLE_BS2;
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@ -237,7 +249,6 @@ bool BootCore(std::unique_ptr<BootParameters> boot)
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IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls");
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core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
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core_section->Get("JITFollowBranch", &StartUp.bJITFollowBranch, StartUp.bJITFollowBranch);
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core_section->Get("EnableCheats", &StartUp.bEnableCheats, StartUp.bEnableCheats);
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core_section->Get("SyncOnSkipIdle", &StartUp.bSyncGPUOnSkipIdleHack,
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@ -310,6 +321,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot)
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{
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// TODO: remove this once ConfigManager starts using OnionConfig.
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StartUp.bCPUThread = Config::Get(Config::MAIN_CPU_THREAD);
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StartUp.bJITFollowBranch = Config::Get(Config::MAIN_JIT_FOLLOW_BRANCH);
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StartUp.bDSPHLE = Config::Get(Config::MAIN_DSP_HLE);
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StartUp.bFastDiscSpeed = Config::Get(Config::MAIN_FAST_DISC_SPEED);
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StartUp.cpu_core = Config::Get(Config::MAIN_CPU_CORE);
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@ -349,6 +361,18 @@ bool BootCore(std::unique_ptr<BootParameters> boot)
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StartUp.m_EXIDevice[1] = netplay_settings.m_EXIDevice[1];
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config_cache.bSetEXIDevice[0] = true;
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config_cache.bSetEXIDevice[1] = true;
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StartUp.bFPRF = netplay_settings.m_FPRF;
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StartUp.bAccurateNaNs = netplay_settings.m_AccurateNaNs;
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StartUp.bSyncGPUOnSkipIdleHack = netplay_settings.m_SyncOnSkipIdle;
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StartUp.bSyncGPU = netplay_settings.m_SyncGPU;
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StartUp.iSyncGpuMaxDistance = netplay_settings.m_SyncGpuMaxDistance;
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StartUp.iSyncGpuMinDistance = netplay_settings.m_SyncGpuMinDistance;
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StartUp.fSyncGpuOverclock = netplay_settings.m_SyncGpuOverclock;
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StartUp.bJITFollowBranch = netplay_settings.m_JITFollowBranch;
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StartUp.bFastDiscSpeed = netplay_settings.m_FastDiscSpeed;
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StartUp.bMMU = netplay_settings.m_MMU;
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StartUp.bFastmem = netplay_settings.m_Fastmem;
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StartUp.bHLE_BS2 = netplay_settings.m_SkipIPL;
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}
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else
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{
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@ -428,4 +452,4 @@ void RestoreConfig()
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config_cache.RestoreConfig(&SConfig::GetInstance());
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}
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} // namespace
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} // namespace BootManager
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@ -16,8 +16,10 @@ namespace Config
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// Main.Core
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const ConfigInfo<bool> MAIN_SKIP_IPL{{System::Main, "Core", "SkipIPL"}, true};
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const ConfigInfo<bool> MAIN_LOAD_IPL_DUMP{{System::Main, "Core", "LoadIPLDump"}, true};
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const ConfigInfo<PowerPC::CPUCore> MAIN_CPU_CORE{{System::Main, "Core", "CPUCore"},
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PowerPC::DefaultCPUCore()};
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const ConfigInfo<bool> MAIN_JIT_FOLLOW_BRANCH{{System::Main, "Core", "JITFollowBranch"}, true};
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const ConfigInfo<bool> MAIN_FASTMEM{{System::Main, "Core", "Fastmem"}, true};
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const ConfigInfo<bool> MAIN_DSP_HLE{{System::Main, "Core", "DSPHLE"}, true};
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const ConfigInfo<int> MAIN_TIMING_VARIANCE{{System::Main, "Core", "TimingVariance"}, 40};
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@ -17,6 +17,8 @@ namespace Config
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{
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// Main.Core
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extern const ConfigInfo<bool> MAIN_SKIP_IPL;
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extern const ConfigInfo<bool> MAIN_LOAD_IPL_DUMP;
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extern const ConfigInfo<PowerPC::CPUCore> MAIN_CPU_CORE;
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extern const ConfigInfo<bool> MAIN_JIT_FOLLOW_BRANCH;
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extern const ConfigInfo<bool> MAIN_FASTMEM;
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@ -83,6 +83,7 @@ static const INIToLocationMap& GetINIToLocationMap()
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static const INIToSectionMap& GetINIToSectionMap()
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{
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static const INIToSectionMap ini_to_section = {
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{"Core", {Config::System::Main, "Core"}},
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{"Video_Hardware", {Config::System::GFX, "Hardware"}},
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{"Video_Settings", {Config::System::GFX, "Settings"}},
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{"Video_Enhancements", {Config::System::GFX, "Enhancements"}},
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@ -315,4 +316,4 @@ std::unique_ptr<Config::ConfigLayerLoader> GenerateLocalGameConfigLoader(const s
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{
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return std::make_unique<INIGameConfigLayerLoader>(id, revision, false);
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}
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}
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} // namespace ConfigLoaders
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@ -9,6 +9,7 @@
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#include "Common/CommonPaths.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/SYSCONFSettings.h"
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#include "Core/NetPlayProto.h"
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@ -36,11 +37,57 @@ public:
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layer->Set(Config::MAIN_SLOT_B, static_cast<int>(m_settings.m_EXIDevice[1]));
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layer->Set(Config::MAIN_WII_SD_CARD_WRITABLE, m_settings.m_WriteToMemcard);
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layer->Set(Config::MAIN_REDUCE_POLLING_RATE, m_settings.m_ReducePollingRate);
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layer->Set(Config::MAIN_DSP_JIT, m_settings.m_DSPEnableJIT);
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layer->Set(Config::SYSCONF_PROGRESSIVE_SCAN, m_settings.m_ProgressiveScan);
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layer->Set(Config::SYSCONF_PAL60, m_settings.m_PAL60);
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layer->Set(Config::GFX_HACK_EFB_ACCESS_ENABLE, m_settings.m_EFBAccessEnable);
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layer->Set(Config::GFX_HACK_BBOX_ENABLE, m_settings.m_BBoxEnable);
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layer->Set(Config::GFX_HACK_FORCE_PROGRESSIVE, m_settings.m_ForceProgressive);
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layer->Set(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM, m_settings.m_EFBToTextureEnable);
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layer->Set(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM, m_settings.m_XFBToTextureEnable);
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layer->Set(Config::GFX_HACK_DISABLE_COPY_TO_VRAM, m_settings.m_DisableCopyToVRAM);
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layer->Set(Config::GFX_HACK_IMMEDIATE_XFB, m_settings.m_ImmediateXFBEnable);
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layer->Set(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, m_settings.m_EFBEmulateFormatChanges);
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layer->Set(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES,
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m_settings.m_SafeTextureCacheColorSamples);
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layer->Set(Config::GFX_PERF_QUERIES_ENABLE, m_settings.m_PerfQueriesEnable);
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layer->Set(Config::MAIN_FPRF, m_settings.m_FPRF);
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layer->Set(Config::MAIN_ACCURATE_NANS, m_settings.m_AccurateNaNs);
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layer->Set(Config::MAIN_SYNC_ON_SKIP_IDLE, m_settings.m_SyncOnSkipIdle);
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layer->Set(Config::MAIN_SYNC_GPU, m_settings.m_SyncGPU);
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layer->Set(Config::MAIN_SYNC_GPU_MAX_DISTANCE, m_settings.m_SyncGpuMaxDistance);
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layer->Set(Config::MAIN_SYNC_GPU_MIN_DISTANCE, m_settings.m_SyncGpuMinDistance);
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layer->Set(Config::MAIN_SYNC_GPU_OVERCLOCK, m_settings.m_SyncGpuOverclock);
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layer->Set(Config::MAIN_JIT_FOLLOW_BRANCH, m_settings.m_JITFollowBranch);
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layer->Set(Config::MAIN_FAST_DISC_SPEED, m_settings.m_FastDiscSpeed);
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layer->Set(Config::MAIN_MMU, m_settings.m_MMU);
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layer->Set(Config::MAIN_FASTMEM, m_settings.m_Fastmem);
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layer->Set(Config::MAIN_SKIP_IPL, m_settings.m_SkipIPL);
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layer->Set(Config::MAIN_LOAD_IPL_DUMP, m_settings.m_LoadIPLDump);
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if (m_settings.m_StrictSettingsSync)
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{
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layer->Set(Config::GFX_HACK_VERTEX_ROUDING, m_settings.m_VertexRounding);
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layer->Set(Config::GFX_EFB_SCALE, m_settings.m_InternalResolution);
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layer->Set(Config::GFX_HACK_COPY_EFB_SCALED, m_settings.m_EFBScaledCopy);
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layer->Set(Config::GFX_FAST_DEPTH_CALC, m_settings.m_FastDepthCalc);
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layer->Set(Config::GFX_ENABLE_PIXEL_LIGHTING, m_settings.m_EnablePixelLighting);
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layer->Set(Config::GFX_WIDESCREEN_HACK, m_settings.m_WidescreenHack);
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layer->Set(Config::GFX_ENHANCE_FORCE_FILTERING, m_settings.m_ForceFiltering);
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layer->Set(Config::GFX_ENHANCE_MAX_ANISOTROPY, m_settings.m_MaxAnisotropy);
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layer->Set(Config::GFX_ENHANCE_FORCE_TRUE_COLOR, m_settings.m_ForceTrueColor);
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layer->Set(Config::GFX_ENHANCE_DISABLE_COPY_FILTER, m_settings.m_DisableCopyFilter);
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layer->Set(Config::GFX_DISABLE_FOG, m_settings.m_DisableFog);
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layer->Set(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION,
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m_settings.m_ArbitraryMipmapDetection);
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layer->Set(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD,
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m_settings.m_ArbitraryMipmapDetectionThreshold);
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layer->Set(Config::GFX_ENABLE_GPU_TEXTURE_DECODING, m_settings.m_EnableGPUTextureDecoding);
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// Disable AA as it isn't deterministic across GPUs
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layer->Set(Config::GFX_MSAA, 1);
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layer->Set(Config::GFX_SSAA, false);
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}
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if (m_settings.m_SyncSaveData)
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{
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@ -11,6 +11,7 @@
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#include "Common/ChunkFile.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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@ -19,6 +20,7 @@
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#include "Common/Swap.h"
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#include "Common/Timer.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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@ -102,7 +104,8 @@ CEXIIPL::CEXIIPL()
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// Load whole ROM dump
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// Note: The Wii doesn't have a copy of the IPL, only fonts.
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if (!SConfig::GetInstance().bWii && LoadFileToIPL(SConfig::GetInstance().m_strBootROM, 0))
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if (!SConfig::GetInstance().bWii && Config::Get(Config::MAIN_LOAD_IPL_DUMP) &&
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LoadFileToIPL(SConfig::GetInstance().m_strBootROM, 0))
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{
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// Descramble the encrypted section (contains BS1 and BS2)
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Descrambler(m_ipl + 0x100, 0x1afe00);
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@ -185,6 +188,17 @@ std::string CEXIIPL::FindIPLDump(const std::string& path_prefix)
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return ipl_dump_path;
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}
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bool CEXIIPL::HasIPLDump()
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{
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std::string ipl_rom_path = FindIPLDump(File::GetUserPath(D_GCUSER_IDX));
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// If not found, check again in Sys folder
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if (ipl_rom_path.empty())
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ipl_rom_path = FindIPLDump(File::GetSysDirectory() + GC_SYS_DIR);
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return !ipl_rom_path.empty();
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}
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void CEXIIPL::LoadFontFile(const std::string& filename, u32 offset)
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{
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// Official IPL fonts are copyrighted. Dolphin ships with a set of free font alternatives but
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@ -192,6 +206,13 @@ void CEXIIPL::LoadFontFile(const std::string& filename, u32 offset)
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// in some titles. This function check if the user has IPL dumps available and load the fonts
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// from those dumps instead of loading the bundled fonts
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if (!Config::Get(Config::MAIN_LOAD_IPL_DUMP))
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{
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// IPL loading disabled, load bundled font instead
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LoadFileToIPL(filename, offset);
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return;
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}
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// Check for IPL dumps in User folder
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std::string ipl_rom_path = FindIPLDump(File::GetUserPath(D_GCUSER_IDX));
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@ -31,6 +31,8 @@ public:
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static void Descrambler(u8* data, u32 size);
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static bool HasIPLDump();
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private:
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enum
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{
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@ -74,6 +76,7 @@ private:
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u32 CommandRegion() const { return (m_address & ~(1 << 31)) >> 8; }
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bool LoadFileToIPL(const std::string& filename, u32 offset);
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void LoadFontFile(const std::string& filename, u32 offset);
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std::string FindIPLDump(const std::string& path_prefix);
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static std::string FindIPLDump(const std::string& path_prefix);
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};
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} // namespace ExpansionInterface
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@ -424,6 +424,11 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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game_status_packet << static_cast<u32>(status);
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Send(game_status_packet);
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sf::Packet ipl_status_packet;
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ipl_status_packet << static_cast<MessageId>(NP_MSG_IPL_STATUS);
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ipl_status_packet << ExpansionInterface::CEXIIPL::HasIPLDump();
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Send(ipl_status_packet);
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}
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break;
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@ -480,6 +485,45 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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packet >> tmp;
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m_net_settings.m_EXIDevice[1] = static_cast<ExpansionInterface::TEXIDevices>(tmp);
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packet >> m_net_settings.m_EFBAccessEnable;
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packet >> m_net_settings.m_BBoxEnable;
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packet >> m_net_settings.m_ForceProgressive;
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packet >> m_net_settings.m_EFBToTextureEnable;
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packet >> m_net_settings.m_XFBToTextureEnable;
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packet >> m_net_settings.m_DisableCopyToVRAM;
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packet >> m_net_settings.m_ImmediateXFBEnable;
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packet >> m_net_settings.m_EFBEmulateFormatChanges;
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packet >> m_net_settings.m_SafeTextureCacheColorSamples;
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packet >> m_net_settings.m_PerfQueriesEnable;
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packet >> m_net_settings.m_FPRF;
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packet >> m_net_settings.m_AccurateNaNs;
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packet >> m_net_settings.m_SyncOnSkipIdle;
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packet >> m_net_settings.m_SyncGPU;
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packet >> m_net_settings.m_SyncGpuMaxDistance;
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packet >> m_net_settings.m_SyncGpuMinDistance;
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packet >> m_net_settings.m_SyncGpuOverclock;
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packet >> m_net_settings.m_JITFollowBranch;
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packet >> m_net_settings.m_FastDiscSpeed;
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packet >> m_net_settings.m_MMU;
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packet >> m_net_settings.m_Fastmem;
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packet >> m_net_settings.m_SkipIPL;
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packet >> m_net_settings.m_LoadIPLDump;
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packet >> m_net_settings.m_VertexRounding;
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packet >> m_net_settings.m_InternalResolution;
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packet >> m_net_settings.m_EFBScaledCopy;
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packet >> m_net_settings.m_FastDepthCalc;
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packet >> m_net_settings.m_EnablePixelLighting;
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packet >> m_net_settings.m_WidescreenHack;
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packet >> m_net_settings.m_ForceFiltering;
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packet >> m_net_settings.m_MaxAnisotropy;
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packet >> m_net_settings.m_ForceTrueColor;
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packet >> m_net_settings.m_DisableCopyFilter;
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packet >> m_net_settings.m_DisableFog;
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packet >> m_net_settings.m_ArbitraryMipmapDetection;
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packet >> m_net_settings.m_ArbitraryMipmapDetectionThreshold;
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packet >> m_net_settings.m_EnableGPUTextureDecoding;
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packet >> m_net_settings.m_StrictSettingsSync;
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|
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g_netplay_initial_rtc = Common::PacketReadU64(packet);
|
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|
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packet >> m_net_settings.m_SyncSaveData;
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|
@ -37,6 +37,44 @@ struct NetSettings
|
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bool m_OCEnable;
|
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float m_OCFactor;
|
||||
ExpansionInterface::TEXIDevices m_EXIDevice[2];
|
||||
bool m_EFBAccessEnable;
|
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bool m_BBoxEnable;
|
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bool m_ForceProgressive;
|
||||
bool m_EFBToTextureEnable;
|
||||
bool m_XFBToTextureEnable;
|
||||
bool m_DisableCopyToVRAM;
|
||||
bool m_ImmediateXFBEnable;
|
||||
bool m_EFBEmulateFormatChanges;
|
||||
int m_SafeTextureCacheColorSamples;
|
||||
bool m_PerfQueriesEnable;
|
||||
bool m_FPRF;
|
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bool m_AccurateNaNs;
|
||||
bool m_SyncOnSkipIdle;
|
||||
bool m_SyncGPU;
|
||||
int m_SyncGpuMaxDistance;
|
||||
int m_SyncGpuMinDistance;
|
||||
float m_SyncGpuOverclock;
|
||||
bool m_JITFollowBranch;
|
||||
bool m_FastDiscSpeed;
|
||||
bool m_MMU;
|
||||
bool m_Fastmem;
|
||||
bool m_SkipIPL;
|
||||
bool m_LoadIPLDump;
|
||||
bool m_VertexRounding;
|
||||
int m_InternalResolution;
|
||||
bool m_EFBScaledCopy;
|
||||
bool m_FastDepthCalc;
|
||||
bool m_EnablePixelLighting;
|
||||
bool m_WidescreenHack;
|
||||
bool m_ForceFiltering;
|
||||
int m_MaxAnisotropy;
|
||||
bool m_ForceTrueColor;
|
||||
bool m_DisableCopyFilter;
|
||||
bool m_DisableFog;
|
||||
bool m_ArbitraryMipmapDetection;
|
||||
float m_ArbitraryMipmapDetectionThreshold;
|
||||
bool m_EnableGPUTextureDecoding;
|
||||
bool m_StrictSettingsSync;
|
||||
bool m_SyncSaveData;
|
||||
std::string m_SaveDataRegion;
|
||||
bool m_IsHosting;
|
||||
@ -83,6 +121,7 @@ enum
|
||||
NP_MSG_STOP_GAME = 0xA2,
|
||||
NP_MSG_DISABLE_GAME = 0xA3,
|
||||
NP_MSG_GAME_STATUS = 0xA4,
|
||||
NP_MSG_IPL_STATUS = 0xA5,
|
||||
|
||||
NP_MSG_TIMEBASE = 0xB0,
|
||||
NP_MSG_DESYNC_DETECTED = 0xB1,
|
||||
|
@ -662,6 +662,15 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_IPL_STATUS:
|
||||
{
|
||||
bool status;
|
||||
packet >> status;
|
||||
|
||||
m_players[player.pid].has_ipl_dump = status;
|
||||
}
|
||||
break;
|
||||
|
||||
case NP_MSG_TIMEBASE:
|
||||
{
|
||||
u64 timebase = Common::PacketReadU64(packet);
|
||||
@ -861,6 +870,12 @@ void NetPlayServer::SetNetSettings(const NetSettings& settings)
|
||||
m_settings = settings;
|
||||
}
|
||||
|
||||
bool NetPlayServer::DoAllPlayersHaveIPLDump() const
|
||||
{
|
||||
return std::all_of(m_players.begin(), m_players.end(),
|
||||
[](const auto& p) { return p.second.has_ipl_dump; });
|
||||
}
|
||||
|
||||
// called from ---GUI--- thread
|
||||
bool NetPlayServer::RequestStartGame()
|
||||
{
|
||||
@ -921,6 +936,44 @@ bool NetPlayServer::StartGame()
|
||||
spac << m_settings.m_ReducePollingRate;
|
||||
spac << m_settings.m_EXIDevice[0];
|
||||
spac << m_settings.m_EXIDevice[1];
|
||||
spac << m_settings.m_EFBAccessEnable;
|
||||
spac << m_settings.m_BBoxEnable;
|
||||
spac << m_settings.m_ForceProgressive;
|
||||
spac << m_settings.m_EFBToTextureEnable;
|
||||
spac << m_settings.m_XFBToTextureEnable;
|
||||
spac << m_settings.m_DisableCopyToVRAM;
|
||||
spac << m_settings.m_ImmediateXFBEnable;
|
||||
spac << m_settings.m_EFBEmulateFormatChanges;
|
||||
spac << m_settings.m_SafeTextureCacheColorSamples;
|
||||
spac << m_settings.m_PerfQueriesEnable;
|
||||
spac << m_settings.m_FPRF;
|
||||
spac << m_settings.m_AccurateNaNs;
|
||||
spac << m_settings.m_SyncOnSkipIdle;
|
||||
spac << m_settings.m_SyncGPU;
|
||||
spac << m_settings.m_SyncGpuMaxDistance;
|
||||
spac << m_settings.m_SyncGpuMinDistance;
|
||||
spac << m_settings.m_SyncGpuOverclock;
|
||||
spac << m_settings.m_JITFollowBranch;
|
||||
spac << m_settings.m_FastDiscSpeed;
|
||||
spac << m_settings.m_MMU;
|
||||
spac << m_settings.m_Fastmem;
|
||||
spac << m_settings.m_SkipIPL;
|
||||
spac << m_settings.m_LoadIPLDump;
|
||||
spac << m_settings.m_VertexRounding;
|
||||
spac << m_settings.m_InternalResolution;
|
||||
spac << m_settings.m_EFBScaledCopy;
|
||||
spac << m_settings.m_FastDepthCalc;
|
||||
spac << m_settings.m_EnablePixelLighting;
|
||||
spac << m_settings.m_WidescreenHack;
|
||||
spac << m_settings.m_ForceFiltering;
|
||||
spac << m_settings.m_MaxAnisotropy;
|
||||
spac << m_settings.m_ForceTrueColor;
|
||||
spac << m_settings.m_DisableCopyFilter;
|
||||
spac << m_settings.m_DisableFog;
|
||||
spac << m_settings.m_ArbitraryMipmapDetection;
|
||||
spac << m_settings.m_ArbitraryMipmapDetectionThreshold;
|
||||
spac << m_settings.m_EnableGPUTextureDecoding;
|
||||
spac << m_settings.m_StrictSettingsSync;
|
||||
Common::PacketWriteU64(spac, g_netplay_initial_rtc);
|
||||
spac << m_settings.m_SyncSaveData;
|
||||
spac << region;
|
||||
|
@ -40,6 +40,7 @@ public:
|
||||
|
||||
void SetNetSettings(const NetSettings& settings);
|
||||
|
||||
bool DoAllPlayersHaveIPLDump() const;
|
||||
bool StartGame();
|
||||
bool RequestStartGame();
|
||||
|
||||
@ -69,6 +70,7 @@ private:
|
||||
std::string name;
|
||||
std::string revision;
|
||||
PlayerGameStatus game_status;
|
||||
bool has_ipl_dump;
|
||||
|
||||
ENetPeer* socket;
|
||||
u32 ping;
|
||||
|
Reference in New Issue
Block a user