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More fog emulation groundwork both in OpenGL and DX9. Needs more fog format researching.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@586 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -39,6 +39,7 @@
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#define BPMEM_CLEARBBOX2 0x56 // TODO(ector): add something that watches bboxes
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#define BPMEM_TEXMODE0_1 0x80
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#define BPMEM_TEXMODE0_2 0xA0
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#define BPMEM_FOGRANGE 0xE8
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#define BPMEM_FOGPARAM0 0xEE
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#define BPMEM_FOGBMAGNITUDE 0xEF
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#define BPMEM_FOGBEXPONENT 0xF0
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