Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5671 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2010-06-13 09:26:00 +00:00
parent 8cae2fee56
commit 7c47cd2ae5
11 changed files with 22 additions and 46 deletions

View File

@ -848,12 +848,14 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
State_UndoSaveState();
else if (event.GetModifiers() == wxMOD_SHIFT)
State_UndoLoadState();
else event.Skip();
else
event.Skip();
}
// screenshot hotkeys
else if (event.GetKeyCode() == WXK_F9 && event.GetModifiers() == wxMOD_NONE)
Core::ScreenShot();
else event.Skip();
else
event.Skip();
// Actually perform the wiimote connection or disconnection
if (WiimoteId >= 0)
@ -883,7 +885,6 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
#endif
// Send the keyboard status to the Input plugins
PAD_Input(event.GetKeyCode(), 1); // 1 = Down
CPluginManager::GetInstance().GetWiimote()->Wiimote_Input(event.GetKeyCode(), 1); // 1 = Down
}
else
@ -895,7 +896,6 @@ void CFrame::OnKeyUp(wxKeyEvent& event)
event.Skip();
if(Core::GetState() != Core::CORE_UNINITIALIZED) {
PAD_Input(event.GetKeyCode(), 0); // 0 = Up
CPluginManager::GetInstance().GetWiimote()->Wiimote_Input(event.GetKeyCode(), 0); // 0 = Up
}
}