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VertexLoader: Add a VertexLoader pointer to each function call
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@ -31,8 +31,8 @@ extern u8 posMtxIdx;
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// Texture matrix indexes
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extern u8 texMtxIdx[8];
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void LOADERDECL SetVertexBufferPosition();
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void LOADERDECL Update();
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void LOADERDECL SetVertexBufferPosition(VertexLoader* loader);
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void LOADERDECL Update(VertexLoader* loader);
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void Prepare(const VAT & vat, int primitive, const TVtxDesc & vtxDesc, const PortableVertexDeclaration & vtxDecl);
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// Save state
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