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WorkQueueThread: provide name and function at same time
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6594532f10
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@ -39,7 +39,7 @@ void CubebStream::StateCallback(cubeb_stream* stream, void* user_data, cubeb_sta
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CubebStream::CubebStream()
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#ifdef _WIN32
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: m_work_queue([](const std::function<void()>& func) { func(); })
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: m_work_queue("Cubeb Worker", [](const std::function<void()>& func) { func(); })
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{
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Common::Event sync_event;
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m_work_queue.EmplaceItem([this, &sync_event] {
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@ -20,19 +20,20 @@ template <typename T>
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class WorkQueueThread
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{
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public:
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WorkQueueThread(std::string name) : m_thread_name(name){};
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WorkQueueThread(std::function<void(T)> function, std::string name) : m_thread_name(name)
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WorkQueueThread() = default;
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WorkQueueThread(const std::string name, std::function<void(T)> function)
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{
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Reset(std::move(function));
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Reset(std::move(name), std::move(function));
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}
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~WorkQueueThread() { Shutdown(); }
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// Shuts the current work thread down (if any) and starts a new thread with the given function
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// Note: Some consumers of this API push items to the queue before starting the thread.
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void Reset(std::function<void(T)> function)
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void Reset(const std::string& name, std::function<void(T)> function)
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{
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Shutdown();
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std::lock_guard lg(m_lock);
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m_thread_name = std::move(name);
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m_shutdown = false;
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m_function = std::move(function);
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m_thread = std::thread(&WorkQueueThread::ThreadLoop, this);
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@ -200,7 +200,7 @@ CEXIMic::CEXIMic(int index)
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: slot(index)
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#ifdef _WIN32
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,
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m_work_queue([](const std::function<void()>& func) { func(); }, "Mic Worker")
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m_work_queue("Mic Worker", [](const std::function<void()>& func) { func(); })
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#endif
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{
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m_position = 0;
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@ -102,7 +102,7 @@ private:
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int samples_avail;
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#ifdef _WIN32
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Common::WorkQueueThread<std::function<void()>> m_work_queue{"Mic Worker"};
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Common::WorkQueueThread<std::function<void()>> m_work_queue;
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bool m_coinit_success = false;
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bool m_should_couninit = false;
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#endif
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@ -65,7 +65,7 @@ enum SOResultCode : s32
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NetIPTopDevice::NetIPTopDevice(Kernel& ios, const std::string& device_name)
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: Device(ios, device_name)
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{
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m_work_queue.Reset([this](AsyncTask task) {
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m_work_queue.Reset("Network Worker", [this](AsyncTask task) {
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const IPCReply reply = task.handler();
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{
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std::lock_guard lg(m_async_reply_lock);
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@ -120,7 +120,7 @@ private:
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IPCReply HandleICMPPingRequest(const IOCtlVRequest& request);
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Common::SocketContext m_socket_context;
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Common::WorkQueueThread<AsyncTask> m_work_queue{"Network Worker"};
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Common::WorkQueueThread<AsyncTask> m_work_queue;
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std::mutex m_async_reply_lock;
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std::queue<AsyncReply> m_async_replies;
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};
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@ -150,7 +150,7 @@ s32 NWC24MakeUserID(u64* nwc24_id, u32 hollywood_id, u16 id_ctr, HardwareModel h
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NetKDRequestDevice::NetKDRequestDevice(Kernel& ios, const std::string& device_name)
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: Device(ios, device_name), config{ios.GetFS()}, m_dl_list{ios.GetFS()}
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{
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m_work_queue.Reset([this](AsyncTask task) {
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m_work_queue.Reset("WiiConnect24 Worker", [this](AsyncTask task) {
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const IPCReply reply = task.handler();
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{
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std::lock_guard lg(m_async_reply_lock);
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@ -54,7 +54,7 @@ private:
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NWC24::NWC24Config config;
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NWC24::NWC24Dl m_dl_list;
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Common::WorkQueueThread<AsyncTask> m_work_queue{"WiiConnect24 Worker"};
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Common::WorkQueueThread<AsyncTask> m_work_queue;
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std::mutex m_async_reply_lock;
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std::queue<AsyncReply> m_async_replies;
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// TODO: Maybe move away from Common::HttpRequest?
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@ -85,7 +85,7 @@ struct CompressAndDumpState_args
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static std::mutex s_save_thread_mutex;
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// Queue for compressing and writing savestates to disk.
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static Common::WorkQueueThread<CompressAndDumpState_args> s_save_thread("Savestate Worker");
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static Common::WorkQueueThread<CompressAndDumpState_args> s_save_thread;
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// Keeps track of savestate writes that are currently happening, so we don't load a state while
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// another one is still saving. This is particularly important so if you save to a slot and then
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@ -724,7 +724,7 @@ void Init()
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if (lzo_init() != LZO_E_OK)
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PanicAlertFmtT("Internal LZO Error - lzo_init() failed");
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s_save_thread.Reset([](CompressAndDumpState_args args) {
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s_save_thread.Reset("Savestate Worker", [](CompressAndDumpState_args args) {
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CompressAndDumpState(args);
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{
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@ -55,7 +55,7 @@ GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
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m_load_thread.EmplaceItem(Command{CommandType::UpdateMetadata, {}});
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});
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m_load_thread.Reset([this](Command command) {
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m_load_thread.Reset("GameList Tracker", [this](Command command) {
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switch (command.type)
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{
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case CommandType::LoadCache:
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@ -87,7 +87,7 @@ private:
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// game path -> directories that track it
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QMap<QString, QSet<QString>> m_tracked_files;
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QVector<QString> m_tracked_paths;
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Common::WorkQueueThread<Command> m_load_thread{"GameList Tracker"};
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Common::WorkQueueThread<Command> m_load_thread;
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UICommon::GameFileCache m_cache;
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Common::Event m_cache_loaded_event;
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Common::Event m_initial_games_emitted_event;
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