mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
DX11: Support thick lines and large points with geometry shaders. Lines still aren't drawn with correct thickness, see Twilight Princess map. But the map corners are drawn with correct shadow "blobs" for the first time!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7340 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -103,6 +103,7 @@ public:
|
||||
|
||||
|
||||
// components is included in the uid.
|
||||
char* GenerateVSOutputStruct(char* p, u32 components, API_TYPE api_type);
|
||||
const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type);
|
||||
void GetVertexShaderId(VERTEXSHADERUID *uid, u32 components);
|
||||
|
||||
|
Reference in New Issue
Block a user