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DX11: Support thick lines and large points with geometry shaders. Lines still aren't drawn with correct thickness, see Twilight Princess map. But the map corners are drawn with correct shadow "blobs" for the first time!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7340 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -19,7 +19,8 @@
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#define _VERTEXMANAGER_H
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#include "VertexManagerBase.h"
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#include "LineGeometryShader.h"
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#include "PointGeometryShader.h"
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namespace DX11
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{
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@ -48,6 +49,9 @@ private:
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UINT m_pointDrawIndex;
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ID3D11Buffer* m_indexBuffer;
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ID3D11Buffer* m_vertexBuffer;
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LineGeometryShader m_lineShader;
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PointGeometryShader m_pointShader;
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};
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} // namespace
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