Emulated Wiimote: Added option to use Analog 2 for roll and pitch. Now you can use the regular controls on Analog 1 and roll and pitch on Analog 2.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2240 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-14 13:03:21 +00:00
parent efa5fe5eb7
commit 7c638f3a51
9 changed files with 183 additions and 38 deletions

View File

@ -95,7 +95,8 @@ void Config::Load(bool ChangePad)
iniFile.Get(SectionName.c_str(), "right_y", &WiiMoteEmu::PadMapping[i].Axis.Ry, 3);
iniFile.Get(SectionName.c_str(), "l_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tl, 1004);
iniFile.Get(SectionName.c_str(), "r_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tr, 1005);
iniFile.Get(SectionName.c_str(), "DeadZone", &WiiMoteEmu::PadMapping[i].deadzone, 0);
iniFile.Get(SectionName.c_str(), "DeadZoneL", &WiiMoteEmu::PadMapping[i].DeadZoneL, 0);
iniFile.Get(SectionName.c_str(), "DeadZoneR", &WiiMoteEmu::PadMapping[i].DeadZoneR, 0);
iniFile.Get(SectionName.c_str(), "TriggerType", &WiiMoteEmu::PadMapping[i].triggertype, 0);
iniFile.Get(SectionName.c_str(), "Diagonal", &WiiMoteEmu::PadMapping[i].SDiagonal, "100%");
iniFile.Get(SectionName.c_str(), "Circle2Square", &WiiMoteEmu::PadMapping[i].bCircle2Square, false);
@ -162,7 +163,8 @@ void Config::Save(int Slot)
iniFile.Set(SectionName.c_str(), "l_trigger", WiiMoteEmu::PadMapping[i].Axis.Tl);
iniFile.Set(SectionName.c_str(), "r_trigger", WiiMoteEmu::PadMapping[i].Axis.Tr);
iniFile.Set(SectionName.c_str(), "DeadZone", WiiMoteEmu::PadMapping[i].deadzone);
iniFile.Set(SectionName.c_str(), "DeadZoneL", WiiMoteEmu::PadMapping[i].DeadZoneL);
iniFile.Set(SectionName.c_str(), "DeadZoneR", WiiMoteEmu::PadMapping[i].DeadZoneR);
//iniFile.Set(SectionName.c_str(), "controllertype", WiiMoteEmu::PadMapping[i].controllertype);
iniFile.Set(SectionName.c_str(), "TriggerType", WiiMoteEmu::PadMapping[i].triggertype);
iniFile.Set(SectionName.c_str(), "Diagonal", WiiMoteEmu::PadMapping[i].SDiagonal);

View File

@ -40,7 +40,8 @@ struct Config
{
TRIGGER_OFF = 0,
KEYBOARD,
ANALOG,
ANALOG1,
ANALOG2,
TRIGGER
};

View File

@ -106,7 +106,8 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_COMBOBOX(ID_TILT_RANGE_ROLL, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_TILT_RANGE_PITCH, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDCB_LEFT_DIAGONAL, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDCB_DEAD_ZONE, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDCB_DEAD_ZONE_LEFT, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDCB_DEAD_ZONE_RIGHT, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_LEFT_C2S, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_TILT_INVERT_ROLL, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_TILT_INVERT_PITCH, ConfigDialog::GeneralSettingsChanged)
@ -162,7 +163,7 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
// Set control values
UpdateGUI();
// Update dead zone
DoChangeDeadZone();
DoChangeDeadZone(true); DoChangeDeadZone(false);
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(ConfigDialog::OnKeyDown),
@ -423,7 +424,8 @@ void ConfigDialog::CreateGUIControls()
wxArrayString StrTilt;
StrTilt.Add(wxString::FromAscii("<Off>"));
StrTilt.Add(wxString::FromAscii("Keyboard"));
StrTilt.Add(wxString::FromAscii("Analog stick"));
StrTilt.Add(wxString::FromAscii("Analog 1"));
StrTilt.Add(wxString::FromAscii("Analog 2"));
StrTilt.Add(wxString::FromAscii("Triggers"));
// The range is in degrees and are set at even 5 degrees values
wxArrayString StrTiltRangeRoll, StrTiltRangePitch;
@ -446,7 +448,7 @@ void ConfigDialog::CreateGUIControls()
// ----------------
// Configuration controls
static const int TxtW = 50, TxtH = 19, ChW = 245;
static const int TxtW = 50, TxtH = 19, ChW = 261;
// Basic Settings
m_WiimoteOnline[i] = new wxCheckBox(m_Controller[i], IDC_WIMOTE_ON, wxT("Wiimote On"), wxDefaultPosition, wxSize(ChW, -1));
@ -535,7 +537,7 @@ void ConfigDialog::CreateGUIControls()
// -----------------------------
/**/
// Controller
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, StrJoyname[0], wxDefaultPosition, wxSize(185, -1), StrJoyname, wxCB_READONLY);
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, StrJoyname[0], wxDefaultPosition, wxSize(200, -1), StrJoyname, wxCB_READONLY);
// Circle to square
m_CheckC2S[i] = new wxCheckBox(m_Controller[i], IDC_LEFT_C2S, wxT("Circle To Square"));
@ -554,7 +556,8 @@ void ConfigDialog::CreateGUIControls()
m_ComboDeadZoneLabel[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Dead Zone"));
wxArrayString TextDeadZone;
for (int i = 0; i <= 50; i++) TextDeadZone.Add(wxString::Format(wxT("%i%%"), i));
m_ComboDeadZone[i] = new wxComboBox(m_Controller[i], IDCB_DEAD_ZONE, TextDeadZone[0], wxDefaultPosition, wxDefaultSize, TextDeadZone, wxCB_READONLY);
m_ComboDeadZoneLeft[i] = new wxComboBox(m_Controller[i], IDCB_DEAD_ZONE_LEFT, TextDeadZone[0], wxDefaultPosition, wxDefaultSize, TextDeadZone, wxCB_READONLY);
m_ComboDeadZoneRight[i] = new wxComboBox(m_Controller[i], IDCB_DEAD_ZONE_RIGHT, TextDeadZone[0], wxDefaultPosition, wxDefaultSize, TextDeadZone, wxCB_READONLY);
// Tooltips
m_Joyname[i]->SetToolTip(wxT("Save your settings and configure another joypad"));
@ -569,8 +572,11 @@ void ConfigDialog::CreateGUIControls()
// Sizers
m_gDeadZone[i] = new wxBoxSizer(wxVERTICAL);
m_gDeadZone[i]->Add(m_ComboDeadZoneLabel[i], 0, (wxUP), 0);
m_gDeadZone[i]->Add(m_ComboDeadZone[i], 0, (wxUP), 2);
m_gDeadZoneHoriz[i] = new wxBoxSizer(wxHORIZONTAL);
m_gDeadZoneHoriz[i]->Add(m_ComboDeadZoneLeft[i], 0, (wxUP), 0);
m_gDeadZoneHoriz[i]->Add(m_ComboDeadZoneRight[i], 0, (wxUP), 0);
m_gDeadZone[i]->Add(m_ComboDeadZoneLabel[i], 0, wxALIGN_CENTER | (wxUP), 0);
m_gDeadZone[i]->Add(m_gDeadZoneHoriz[i], 0, wxALIGN_CENTER | (wxUP), 2);
m_gCircle2Square[i] = new wxBoxSizer(wxHORIZONTAL);
m_gCircle2Square[i]->Add(m_CheckC2SLabel[i], 0, (wxUP), 4);
@ -585,8 +591,10 @@ void ConfigDialog::CreateGUIControls()
m_gC2SDeadZone[i]->Add(m_gCircle2SquareVert[i], 0, (wxLEFT), 8);
m_gJoyname[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Gamepad"));
m_gJoyname[i]->AddStretchSpacer();
m_gJoyname[i]->Add(m_Joyname[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_gJoyname[i]->Add(m_gC2SDeadZone[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_gJoyname[i]->AddStretchSpacer();
// --------------------------------------------------------------------
@ -726,6 +734,7 @@ void ConfigDialog::CreateGUIControls()
m_pRightInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDeadZoneRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmapDeadZone(0), wxDefaultPosition, wxDefaultSize);
m_bmpDotRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_pRightOutStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
@ -805,8 +814,10 @@ void ConfigDialog::CreateGUIControls()
// Row 3 Sizers
// -----------------------------
m_HorizControllers[i] = new wxBoxSizer(wxHORIZONTAL);
m_HorizControllers[i]->AddStretchSpacer();
m_HorizControllers[i]->Add(m_gAnalogLeft[i]);
m_HorizControllers[i]->Add(m_gAnalogRight[i], 0, (wxLEFT), 5);
m_HorizControllers[i]->AddStretchSpacer();
///////////////////////////
@ -1180,9 +1191,13 @@ void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
case ID_TILT_INVERT_PITCH:
SaveButtonMappingAll(Page);
break;
case IDCB_DEAD_ZONE:
case IDCB_DEAD_ZONE_LEFT:
SaveButtonMappingAll(Page);
DoChangeDeadZone();
DoChangeDeadZone(true);
break;
case IDCB_DEAD_ZONE_RIGHT:
SaveButtonMappingAll(Page);
DoChangeDeadZone(false);
break;
//////////////////////////
@ -1269,7 +1284,8 @@ void ConfigDialog::UpdateGUI(int Slot)
m_Notebook->FindItem(IDC_JOYNAME)->Enable(PadEnabled);
m_Notebook->FindItem(IDC_LEFT_C2S)->Enable(PadEnabled);
m_Notebook->FindItem(IDCB_LEFT_DIAGONAL)->Enable(PadEnabled);
m_Notebook->FindItem(IDCB_DEAD_ZONE)->Enable(PadEnabled);
m_Notebook->FindItem(IDCB_DEAD_ZONE_LEFT)->Enable(PadEnabled);
m_Notebook->FindItem(IDCB_DEAD_ZONE_RIGHT)->Enable(PadEnabled);
m_Notebook->FindItem(ID_TRIGGER_TYPE)->Enable(PadEnabled);
#endif
}

View File

@ -57,7 +57,7 @@ class ConfigDialog : public wxDialog
// Wiimote status
wxGauge *m_GaugeBattery, *m_GaugeRoll[2], *m_GaugeGForce[3], *m_GaugeAccel[3];
wxStaticBitmap *m_bmpDotLeftIn[4], *m_bmpDotLeftOut[4], *m_bmpDotRightIn[4], *m_bmpDotRightOut[4],
*m_bmpDeadZoneLeftIn[4];
*m_bmpDeadZoneLeftIn[4], *m_bmpDeadZoneRightIn[4];
wxStaticText *m_TextIR, *m_TextAccNeutralCurrent;
bool m_bWaitForRecording, m_bRecording, m_bAllowA;
int m_iRecordTo;
@ -87,7 +87,7 @@ class ConfigDialog : public wxDialog
// Emulated Wiimote key settings
wxBoxSizer *m_SizeBasicPadding[4], *m_SizeEmuPadding[4], *m_SizeRealPadding[4], *m_SizeExtensionsPadding[4],
*m_SizeBasicGeneral[4], *m_SizeBasicGeneralLeft[4], *m_SizeBasicGeneralRight[4],
*m_HorizControllers[4], *m_gC2SDeadZone[4], *m_gCircle2Square[4], *m_gCircle2SquareVert[4], *m_gDeadZone[4], *m_HorizControllerTiltParent[4], *m_HorizControllerTilt[4], *m_TiltHoriz[4],
*m_HorizControllers[4], *m_gC2SDeadZone[4], *m_gCircle2Square[4], *m_gCircle2SquareVert[4], *m_gDeadZone[4], *m_gDeadZoneHoriz[4], *m_HorizControllerTiltParent[4], *m_HorizControllerTilt[4], *m_TiltHoriz[4],
*m_SizeAnalogLeft[4], *m_SizeAnalogLeftHorizX[4], *m_SizeAnalogLeftHorizY[4], *m_SizeAnalogRight[4], *m_SizeAnalogRightHorizX[4], *m_SizeAnalogRightHorizY[4],
*m_SizeAnalogTriggerVertLeft[4], *m_SizeAnalogTriggerVertRight[4], *m_SizeAnalogTriggerHorizInput[4];
wxGridBagSizer *m_SizeAnalogTriggerHorizConfig[4], *m_SizeAnalogTriggerStatusBox[4], *m_TiltGrid[4],
@ -106,7 +106,7 @@ class ConfigDialog : public wxDialog
wxCheckBox *m_SidewaysDPad[4], *m_WiimoteOnline[4], *m_WideScreen[4];
wxCheckBox *m_CheckC2S[4], *m_TiltInvertRoll[4], *m_TiltInvertPitch[4];
wxCheckBox *m_WiiMotionPlusConnected[4], *m_NunchuckConnected[4], *m_ClassicControllerConnected[4], *m_BalanceBoardConnected[4], *m_GuitarHeroGuitarConnected[4], *m_GuitarHeroWorldTourDrumsConnected[4];
wxComboBox *m_TiltComboInput[4], *m_TiltComboRangeRoll[4], *m_TiltComboRangePitch[4], *m_Joyname[4], *m_ComboDiagonal[4], *m_ComboDeadZone[4], *m_TriggerType[4];
wxComboBox *m_TiltComboInput[4], *m_TiltComboRangeRoll[4], *m_TiltComboRangePitch[4], *m_Joyname[4], *m_ComboDiagonal[4], *m_ComboDeadZoneLeft[4], *m_ComboDeadZoneRight[4], *m_TriggerType[4];
// Real Wiimote settings
wxCheckBox *m_ConnectRealWiimote[4], *m_UseRealWiimote[4], *m_UpdateMeters;
@ -162,7 +162,7 @@ class ConfigDialog : public wxDialog
ID_TRIGGER_L, ID_TRIGGER_R,
// Gamepad settings
IDC_JOYNAME, IDC_LEFT_C2S, IDCB_LEFT_DIAGONAL, IDCB_DEAD_ZONE,
IDC_JOYNAME, IDC_LEFT_C2S, IDCB_LEFT_DIAGONAL, IDCB_DEAD_ZONE_LEFT, IDCB_DEAD_ZONE_RIGHT,
ID_TRIGGER_TYPE, ID_TILT_INPUT, ID_TILT_RANGE_ROLL, ID_TILT_RANGE_PITCH, ID_TILT_INVERT_ROLL, ID_TILT_INVERT_PITCH,
// Real
@ -191,7 +191,7 @@ class ConfigDialog : public wxDialog
void ToBlank(bool ToBlank = true);
void PadGetStatus();
void DoSave(bool ChangePad = false, int Slot = -1);
void DoChangeJoystick(); void PadOpen(int Open); void PadClose(int Close); void DoChangeDeadZone();
void DoChangeJoystick(); void PadOpen(int Open); void PadClose(int Close); void DoChangeDeadZone(bool Left);
// Configure buttons
int GetButtonWaitingID, GetButtonWaitingTimer;

View File

@ -75,14 +75,26 @@ void ConfigDialog::PadClose(int Close) // Close for slot 1, 2, 3 or 4
WiiMoteEmu::PadState[Close].joy = NULL;
}
void ConfigDialog::DoChangeDeadZone()
void ConfigDialog::DoChangeDeadZone(bool Left)
{
float Rad = (float)WiiMoteEmu::PadMapping[Page].deadzone * ((float)BoxW / 100.0) * 0.5;
m_bmpDeadZoneLeftIn[Page]->SetBitmap(CreateBitmapClear());
m_bmpDeadZoneLeftIn[Page]->SetSize(0, 0);
m_bmpDeadZoneLeftIn[Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
m_bmpDeadZoneLeftIn[Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
m_bmpDeadZoneLeftIn[Page]->Refresh();
if(Left)
{
float Rad = (float)WiiMoteEmu::PadMapping[Page].DeadZoneL * ((float)BoxW / 100.0) * 0.5;
m_bmpDeadZoneLeftIn[Page]->SetBitmap(CreateBitmapClear());
m_bmpDeadZoneLeftIn[Page]->SetSize(0, 0);
m_bmpDeadZoneLeftIn[Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
m_bmpDeadZoneLeftIn[Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
m_bmpDeadZoneLeftIn[Page]->Refresh();
}
else
{
float Rad = (float)WiiMoteEmu::PadMapping[Page].DeadZoneR * ((float)BoxW / 100.0) * 0.5;
m_bmpDeadZoneRightIn[Page]->SetBitmap(CreateBitmapClear());
m_bmpDeadZoneRightIn[Page]->SetSize(0, 0);
m_bmpDeadZoneRightIn[Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
m_bmpDeadZoneRightIn[Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
m_bmpDeadZoneRightIn[Page]->Refresh();
}
}
//////////////////////////////////////
@ -138,7 +150,8 @@ void ConfigDialog::UpdateGUIButtonMapping(int controller)
// Update the deadzone and controller type controls
m_TriggerType[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].triggertype);
m_ComboDeadZone[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].deadzone);
m_ComboDeadZoneLeft[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].DeadZoneL);
m_ComboDeadZoneRight[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].DeadZoneR);
m_ComboDiagonal[controller]->SetValue(wxString::FromAscii(WiiMoteEmu::PadMapping[controller].SDiagonal.c_str()));
m_CheckC2S[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bCircle2Square);
m_TiltInvertRoll[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bRollInvert);
@ -169,7 +182,8 @@ void ConfigDialog::SaveButtonMapping(int controller, bool DontChangeId, int From
// Set other settings
//WiiMoteEmu::PadMapping[controller].controllertype = m_ControlType[FromSlot]->GetSelection();
WiiMoteEmu::PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
WiiMoteEmu::PadMapping[controller].deadzone = m_ComboDeadZone[FromSlot]->GetSelection();
WiiMoteEmu::PadMapping[controller].DeadZoneL = m_ComboDeadZoneLeft[FromSlot]->GetSelection();
WiiMoteEmu::PadMapping[controller].DeadZoneR = m_ComboDeadZoneRight[FromSlot]->GetSelection();
WiiMoteEmu::PadMapping[controller].SDiagonal = m_ComboDiagonal[FromSlot]->GetLabel().mb_str();
WiiMoteEmu::PadMapping[controller].bCircle2Square = m_CheckC2S[FromSlot]->IsChecked();
WiiMoteEmu::PadMapping[controller].bRollInvert = m_TiltInvertRoll[FromSlot]->IsChecked();
@ -536,12 +550,18 @@ void ConfigDialog::PadGetStatus()
//main_y = main_xy.at(1);
}
// Check dead zone
float DeadZone = (float)WiiMoteEmu::PadMapping[Page].deadzone / 100.0;
if (InputCommon::IsDeadZone(DeadZone, main_x_after, main_y_after))
float DeadZoneLeft = (float)WiiMoteEmu::PadMapping[Page].DeadZoneL / 100.0;
float DeadZoneRight = (float)WiiMoteEmu::PadMapping[Page].DeadZoneR / 100.0;
if (InputCommon::IsDeadZone(DeadZoneLeft, main_x_after, main_y_after))
{
main_x_after = 0;
main_y_after = 0;
}
if (InputCommon::IsDeadZone(DeadZoneRight, right_x_after, right_y_after))
{
right_x_after = 0;
right_y_after = 0;
}
// -------------------------------------------
// Show the adjusted angles in the status box

View File

@ -385,12 +385,18 @@ void TiltWiimoteGamepad(float &Roll, float &Pitch)
PadState[Page].Axis.Ly = main_xy.at(1);
}
// Check dead zone
float DeadZone = (float)PadMapping[Page].deadzone / 100.0;
if (InputCommon::IsDeadZone(DeadZone, PadState[Page].Axis.Lx, PadState[Page].Axis.Ly))
float DeadZoneLeft = (float)PadMapping[Page].DeadZoneL / 100.0;
float DeadZoneRight = (float)PadMapping[Page].DeadZoneR / 100.0;
if (InputCommon::IsDeadZone(DeadZoneLeft, PadState[Page].Axis.Lx, PadState[Page].Axis.Ly))
{
PadState[Page].Axis.Lx = 0;
PadState[Page].Axis.Ly = 0;
}
if (InputCommon::IsDeadZone(DeadZoneRight, PadState[Page].Axis.Rx, PadState[Page].Axis.Ry))
{
PadState[Page].Axis.Rx = 0;
PadState[Page].Axis.Ry = 0;
}
// Convert the big values
float Lx = (float)InputCommon::Pad_Convert(PadState[Page].Axis.Lx);
@ -429,7 +435,7 @@ void TiltWiimoteGamepad(float &Roll, float &Pitch)
/* For the analog stick roll us by default set to the X-axis, pitch is by default set to the Y-axis.
By changing the axis mapping and the invert options this can be altered in any way */
else
else if (g_Config.Trigger.Type == g_Config.ANALOG1)
{
// Adjust the trigger to go between negative and positive values
Lx = Lx - 128;
@ -441,6 +447,19 @@ void TiltWiimoteGamepad(float &Roll, float &Pitch)
Roll = Lx * (RollRange / 128);
Pitch = Ly * (PitchRange / 128);
}
// Otherwise we are using ANALOG2
else
{
// Adjust the trigger to go between negative and positive values
Rx = Rx - 128;
Ry = Ry - 128;
// Invert
if (PadMapping[Page].bRollInvert) Rx = -Rx; // else Tr = -Tr;
if (PadMapping[Page].bPitchInvert) Ry = -Ry; // else Tr = -Tr;
// Produce the final value
Roll = Rx * (RollRange / 128);
Pitch = Ry * (PitchRange / 128);
}
// Adjustment to prevent a slightly to high angle
if (Pitch >= PitchRange) Pitch = PitchRange - 0.1;
@ -511,7 +530,7 @@ void Tilt(u8 &_x, u8 &_y, u8 &_z)
// Select input method and return the x, y, x values
if (g_Config.Trigger.Type == g_Config.KEYBOARD)
TiltWiimoteKeyboard(Roll, Pitch);
else if (g_Config.Trigger.Type == g_Config.TRIGGER || g_Config.Trigger.Type == g_Config.ANALOG)
else if (g_Config.Trigger.Type == g_Config.TRIGGER || g_Config.Trigger.Type == g_Config.ANALOG1 || g_Config.Trigger.Type == g_Config.ANALOG2)
TiltWiimoteGamepad(Roll, Pitch);
// Adjust angles, it's only needed if both roll and pitch is used together