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Core: Don't pass through a reference to the window handle
Now that MainNoGUI is properly architected and GLX doesn't need to sometimes craft its own windows sometimes which we have to thread back into MainNoGUI, we don't need to thread the window handle that GLX creates at all. This removes the reference to pass back here, and the g_pWindowHandle always be the same as the window returned by Host_GetRenderHandle(). A future cleanup could remove g_pWindowHandle entirely.
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@ -29,7 +29,7 @@ public:
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virtual void SetMode(u32 mode) { s_opengl_mode = GLInterfaceMode::MODE_OPENGL; }
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virtual u32 GetMode() { return s_opengl_mode; }
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virtual void* GetFuncAddress(const std::string& name) { return nullptr; }
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virtual bool Create(void *&window_handle) { return true; }
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virtual bool Create(void *window_handle) { return true; }
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virtual bool MakeCurrent() { return true; }
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virtual bool ClearCurrent() { return true; }
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virtual void Shutdown() {}
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