Core: Don't pass through a reference to the window handle

Now that MainNoGUI is properly architected and GLX doesn't need to
sometimes craft its own windows sometimes which we have to thread back
into MainNoGUI, we don't need to thread the window handle that GLX
creates at all.

This removes the reference to pass back here, and the g_pWindowHandle
always be the same as the window returned by Host_GetRenderHandle().

A future cleanup could remove g_pWindowHandle entirely.
This commit is contained in:
Jasper St. Pierre
2014-08-06 00:44:21 -04:00
parent 6e312dce91
commit 7ca8d8dfc7
18 changed files with 26 additions and 21 deletions

View File

@ -29,7 +29,7 @@ public:
virtual void SetMode(u32 mode) { s_opengl_mode = GLInterfaceMode::MODE_OPENGL; }
virtual u32 GetMode() { return s_opengl_mode; }
virtual void* GetFuncAddress(const std::string& name) { return nullptr; }
virtual bool Create(void *&window_handle) { return true; }
virtual bool Create(void *window_handle) { return true; }
virtual bool MakeCurrent() { return true; }
virtual bool ClearCurrent() { return true; }
virtual void Shutdown() {}