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Updating Cheats manager when the ISO is changed etc.
The Cheats manager should be updated when the ISO is changed because it's non-modal Removing code that read the ID from file because the cheats manager only has a use when an emulation is running (when the ID doesn't need to be read from the ISO again because it's in a variable). This fixes loading Gecko codes for .wad during an emulation because "VolumeHandler::GetVolume()" return false in this case
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@ -20,7 +20,7 @@ public:
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CodeConfigPanel(wxWindow* const parent);
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void LoadCodes(const IniFile& inifile, const std::string& gameid = "");
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void LoadCodes(const IniFile& inifile, const std::string& gameid = "", bool checkRunning = false);
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const std::vector<GeckoCode>& GetCodes() const { return m_gcodes; }
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protected:
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@ -29,7 +29,7 @@ protected:
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void DownloadCodes(wxCommandEvent&);
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//void ApplyChanges(wxCommandEvent&);
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void UpdateCodeList();
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void UpdateCodeList(bool checkRunning = false);
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private:
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std::vector<GeckoCode> m_gcodes;
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