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2 fixes one for dx9 and one for software plugin.
some little optimization to normal loading. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6898 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -858,9 +858,18 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
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// convert data and set the target texture as our new EFB
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g_renderer->ResetAPIState();
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D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorReinterpretSurface());
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D3DVIEWPORT9 vp;
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vp.X = 0;
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vp.Y = 0;
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vp.Width = g_renderer->GetFullTargetWidth();
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vp.Height = g_renderer->GetFullTargetHeight();
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vp.MinZ = 0.0;
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vp.MaxZ = 1.0;
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D3D::dev->SetViewport(&vp);
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D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
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D3D::drawShadedTexQuad(FramebufferManager::GetEFBColorTexture(), &source, g_renderer->GetFullTargetWidth(), g_renderer->GetFullTargetHeight(), g_renderer->GetFullTargetWidth(), g_renderer->GetFullTargetHeight(), pixel_shader, VertexShaderCache::GetSimpleVertexShader(0));
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FramebufferManager::SwapReinterpretTexture();
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D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
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D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
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g_renderer->RestoreAPIState();
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}
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