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https://github.com/dolphin-emu/dolphin.git
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2 fixes one for dx9 and one for software plugin.
some little optimization to normal loading. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6898 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,18 +22,22 @@
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namespace VertexFormatConverter
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{
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// This fracs are fixed acording to format
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#define S8FRAC 0.015625f; // 1.0f / (1U << 6)
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#define S16FRAC 0.00006103515625f; // 1.0f / (1U << 14)
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void LoadNormal1_Byte(InputVertexData *dst, u8 *src)
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{
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dst->normal[0].x = (float)(s8)src[0] / 128;
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dst->normal[0].y = (float)(s8)src[1] / 128;
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dst->normal[0].z = (float)(s8)src[2] / 128;
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dst->normal[0].x = ((s8)src[0]) * S8FRAC;
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dst->normal[0].y = ((s8)src[1]) * S8FRAC;
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dst->normal[0].z = ((s8)src[2]) * S8FRAC;
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}
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void LoadNormal1_Short(InputVertexData *dst, u8 *src)
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{
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dst->normal[0].x = (float)((s16*)src)[0] / 32768;
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dst->normal[0].y = (float)((s16*)src)[1] / 32768;
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dst->normal[0].z = (float)((s16*)src)[2] / 32768;
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dst->normal[0].x = ((s16*)src)[0] * S16FRAC;
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dst->normal[0].y = ((s16*)src)[1] * S16FRAC;
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dst->normal[0].z = ((s16*)src)[2] * S16FRAC;
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}
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void LoadNormal1_Float(InputVertexData *dst, u8 *src)
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@ -47,9 +51,9 @@ namespace VertexFormatConverter
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{
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for (int i = 0, j = 0; i < 3; i++, j+=3)
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{
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dst->normal[i].x = (float)(s8)src[j + 0] / 128;
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dst->normal[i].y = (float)(s8)src[j + 1] / 128;
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dst->normal[i].z = (float)(s8)src[j + 2] / 128;
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dst->normal[i].x = ((s8)src[j + 0]) * S8FRAC;
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dst->normal[i].y = ((s8)src[j + 1]) * S8FRAC;
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dst->normal[i].z = ((s8)src[j + 2]) * S8FRAC;
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}
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}
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@ -57,9 +61,9 @@ namespace VertexFormatConverter
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{
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for (int i = 0, j = 0; i < 3; i++, j+=3)
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{
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dst->normal[i].x = (float)((s16*)src)[j + 0] / 32768;
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dst->normal[i].y = (float)((s16*)src)[j + 1] / 32768;
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dst->normal[i].z = (float)((s16*)src)[j + 2] / 32768;
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dst->normal[i].x = ((s16*)src)[j + 0] * S16FRAC;
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dst->normal[i].y = ((s16*)src)[j + 1] * S16FRAC;
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dst->normal[i].z = ((s16*)src)[j + 2] * S16FRAC;
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}
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}
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