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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
DolphinQt: Properly lock CPU before accessing emulated memory
This fixes a problem I was having where using frame advance with the debugger open would frequently cause panic alerts about invalid addresses due to the CPU thread changing MSR.DR while the host thread was trying to access memory. To aid in tracking down all the places where we weren't properly locking the CPU, I've created a new type (in Core.h) that you have to pass as a reference or pointer to functions that require running as the CPU thread.
This commit is contained in:
@ -477,30 +477,31 @@ void ApplyPatchesToFiles(const std::vector<Patch>& patches, PatchIndex index,
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}
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}
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static bool MemoryMatchesAt(u32 offset, const std::vector<u8>& value)
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static bool MemoryMatchesAt(const Core::CPUThreadGuard& guard, u32 offset,
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const std::vector<u8>& value)
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{
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for (u32 i = 0; i < value.size(); ++i)
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{
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auto result = PowerPC::HostTryReadU8(offset + i);
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auto result = PowerPC::HostTryReadU8(guard, offset + i);
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if (!result || result->value != value[i])
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return false;
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}
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return true;
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}
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static void ApplyMemoryPatch(u32 offset, const std::vector<u8>& value,
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const std::vector<u8>& original)
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static void ApplyMemoryPatch(const Core::CPUThreadGuard& guard, u32 offset,
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const std::vector<u8>& value, const std::vector<u8>& original)
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{
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if (value.empty())
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return;
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if (!original.empty() && !MemoryMatchesAt(offset, original))
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if (!original.empty() && !MemoryMatchesAt(guard, offset, original))
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return;
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auto& system = Core::System::GetInstance();
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const u32 size = static_cast<u32>(value.size());
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for (u32 i = 0; i < size; ++i)
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PowerPC::HostTryWriteU8(value[i], offset + i);
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PowerPC::HostTryWriteU8(guard, value[i], offset + i);
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const u32 overlapping_hook_count = HLE::UnpatchRange(system, offset, offset + size);
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if (overlapping_hook_count != 0)
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{
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@ -516,17 +517,18 @@ static std::vector<u8> GetMemoryPatchValue(const Patch& patch, const Memory& mem
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return memory_patch.m_value;
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}
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static void ApplyMemoryPatch(const Patch& patch, const Memory& memory_patch)
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static void ApplyMemoryPatch(const Core::CPUThreadGuard& guard, const Patch& patch,
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const Memory& memory_patch)
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{
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if (memory_patch.m_offset == 0)
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return;
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ApplyMemoryPatch(memory_patch.m_offset | 0x80000000, GetMemoryPatchValue(patch, memory_patch),
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memory_patch.m_original);
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ApplyMemoryPatch(guard, memory_patch.m_offset | 0x80000000,
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GetMemoryPatchValue(patch, memory_patch), memory_patch.m_original);
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}
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static void ApplySearchMemoryPatch(const Patch& patch, const Memory& memory_patch, u32 ram_start,
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u32 length)
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static void ApplySearchMemoryPatch(const Core::CPUThreadGuard& guard, const Patch& patch,
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const Memory& memory_patch, u32 ram_start, u32 length)
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{
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if (memory_patch.m_original.empty() || memory_patch.m_align == 0)
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return;
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@ -535,16 +537,16 @@ static void ApplySearchMemoryPatch(const Patch& patch, const Memory& memory_patc
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for (u32 i = 0; i < length - (stride - 1); i += stride)
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{
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const u32 address = ram_start + i;
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if (MemoryMatchesAt(address, memory_patch.m_original))
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if (MemoryMatchesAt(guard, address, memory_patch.m_original))
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{
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ApplyMemoryPatch(address, GetMemoryPatchValue(patch, memory_patch), {});
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ApplyMemoryPatch(guard, address, GetMemoryPatchValue(patch, memory_patch), {});
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break;
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}
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}
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}
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static void ApplyOcarinaMemoryPatch(const Patch& patch, const Memory& memory_patch, u32 ram_start,
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u32 length)
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static void ApplyOcarinaMemoryPatch(const Core::CPUThreadGuard& guard, const Patch& patch,
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const Memory& memory_patch, u32 ram_start, u32 length)
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{
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if (memory_patch.m_offset == 0)
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return;
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@ -557,19 +559,19 @@ static void ApplyOcarinaMemoryPatch(const Patch& patch, const Memory& memory_pat
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{
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// first find the pattern
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const u32 address = ram_start + i;
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if (MemoryMatchesAt(address, value))
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if (MemoryMatchesAt(guard, address, value))
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{
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for (; i < length; i += 4)
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{
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// from the pattern find the next blr instruction
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const u32 blr_address = ram_start + i;
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auto blr = PowerPC::HostTryReadU32(blr_address);
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auto blr = PowerPC::HostTryReadU32(guard, blr_address);
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if (blr && blr->value == 0x4e800020)
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{
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// and replace it with a jump to the given offset
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const u32 target = memory_patch.m_offset | 0x80000000;
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const u32 jmp = ((target - blr_address) & 0x03fffffc) | 0x48000000;
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PowerPC::HostTryWriteU32(jmp, blr_address);
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PowerPC::HostTryWriteU32(guard, jmp, blr_address);
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const u32 overlapping_hook_count =
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HLE::UnpatchRange(system, blr_address, blr_address + 4);
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if (overlapping_hook_count != 0)
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@ -584,7 +586,7 @@ static void ApplyOcarinaMemoryPatch(const Patch& patch, const Memory& memory_pat
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}
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}
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void ApplyGeneralMemoryPatches(const std::vector<Patch>& patches)
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void ApplyGeneralMemoryPatches(const Core::CPUThreadGuard& guard, const std::vector<Patch>& patches)
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{
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auto& system = Core::System::GetInstance();
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auto& system_memory = system.GetMemory();
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@ -597,14 +599,15 @@ void ApplyGeneralMemoryPatches(const std::vector<Patch>& patches)
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continue;
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if (memory.m_search)
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ApplySearchMemoryPatch(patch, memory, 0x80000000, system_memory.GetRamSize());
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ApplySearchMemoryPatch(guard, patch, memory, 0x80000000, system_memory.GetRamSize());
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else
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ApplyMemoryPatch(patch, memory);
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ApplyMemoryPatch(guard, patch, memory);
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}
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}
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}
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void ApplyApploaderMemoryPatches(const std::vector<Patch>& patches, u32 ram_address, u32 ram_length)
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void ApplyApploaderMemoryPatches(const Core::CPUThreadGuard& guard,
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const std::vector<Patch>& patches, u32 ram_address, u32 ram_length)
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{
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for (const auto& patch : patches)
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{
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@ -614,9 +617,9 @@ void ApplyApploaderMemoryPatches(const std::vector<Patch>& patches, u32 ram_addr
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continue;
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if (memory.m_ocarina)
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ApplyOcarinaMemoryPatch(patch, memory, ram_address, ram_length);
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ApplyOcarinaMemoryPatch(guard, patch, memory, ram_address, ram_length);
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else
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ApplySearchMemoryPatch(patch, memory, ram_address, ram_length);
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ApplySearchMemoryPatch(guard, patch, memory, ram_address, ram_length);
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}
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}
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}
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