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https://github.com/dolphin-emu/dolphin.git
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DolphinQt: Properly lock CPU before accessing emulated memory
This fixes a problem I was having where using frame advance with the debugger open would frequently cause panic alerts about invalid addresses due to the CPU thread changing MSR.DR while the host thread was trying to access memory. To aid in tracking down all the places where we weren't properly locking the CPU, I've created a new type (in Core.h) that you have to pass as a reference or pointer to functions that require running as the CPU thread.
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@ -329,7 +329,10 @@ void CodeWidget::UpdateCallstack()
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std::vector<Dolphin_Debugger::CallstackEntry> stack;
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bool success = Dolphin_Debugger::GetCallstack(Core::System::GetInstance(), stack);
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const bool success = [&stack] {
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Core::CPUThreadGuard guard;
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return Dolphin_Debugger::GetCallstack(Core::System::GetInstance(), guard, stack);
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}();
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if (!success)
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{
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@ -452,7 +455,11 @@ void CodeWidget::StepOver()
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if (!CPU::IsStepping())
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return;
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UGeckoInstruction inst = PowerPC::HostRead_Instruction(PowerPC::ppcState.pc);
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const UGeckoInstruction inst = [] {
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Core::CPUThreadGuard guard;
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return PowerPC::HostRead_Instruction(guard, PowerPC::ppcState.pc);
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}();
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if (inst.LK)
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{
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PowerPC::breakpoints.ClearAllTemporary();
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@ -485,48 +492,51 @@ void CodeWidget::StepOut()
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if (!CPU::IsStepping())
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return;
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CPU::PauseAndLock(true, false);
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PowerPC::breakpoints.ClearAllTemporary();
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// Keep stepping until the next return instruction or timeout after five seconds
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using clock = std::chrono::steady_clock;
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clock::time_point timeout = clock::now() + std::chrono::seconds(5);
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PowerPC::CoreMode old_mode = PowerPC::GetMode();
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PowerPC::SetMode(PowerPC::CoreMode::Interpreter);
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// Loop until either the current instruction is a return instruction with no Link flag
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// or a breakpoint is detected so it can step at the breakpoint. If the PC is currently
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// on a breakpoint, skip it.
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UGeckoInstruction inst = PowerPC::HostRead_Instruction(PowerPC::ppcState.pc);
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do
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{
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if (WillInstructionReturn(inst))
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{
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PowerPC::SingleStep();
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break;
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}
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Core::CPUThreadGuard guard;
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if (inst.LK)
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PowerPC::breakpoints.ClearAllTemporary();
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PowerPC::CoreMode old_mode = PowerPC::GetMode();
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PowerPC::SetMode(PowerPC::CoreMode::Interpreter);
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// Loop until either the current instruction is a return instruction with no Link flag
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// or a breakpoint is detected so it can step at the breakpoint. If the PC is currently
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// on a breakpoint, skip it.
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UGeckoInstruction inst = PowerPC::HostRead_Instruction(guard, PowerPC::ppcState.pc);
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do
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{
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// Step over branches
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u32 next_pc = PowerPC::ppcState.pc + 4;
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do
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if (WillInstructionReturn(inst))
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{
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PowerPC::SingleStep();
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} while (PowerPC::ppcState.pc != next_pc && clock::now() < timeout &&
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!PowerPC::breakpoints.IsAddressBreakPoint(PowerPC::ppcState.pc));
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}
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else
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{
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PowerPC::SingleStep();
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}
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break;
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}
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inst = PowerPC::HostRead_Instruction(PowerPC::ppcState.pc);
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} while (clock::now() < timeout &&
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!PowerPC::breakpoints.IsAddressBreakPoint(PowerPC::ppcState.pc));
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if (inst.LK)
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{
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// Step over branches
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u32 next_pc = PowerPC::ppcState.pc + 4;
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do
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{
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PowerPC::SingleStep();
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} while (PowerPC::ppcState.pc != next_pc && clock::now() < timeout &&
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!PowerPC::breakpoints.IsAddressBreakPoint(PowerPC::ppcState.pc));
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}
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else
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{
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PowerPC::SingleStep();
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}
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PowerPC::SetMode(old_mode);
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CPU::PauseAndLock(false, false);
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inst = PowerPC::HostRead_Instruction(guard, PowerPC::ppcState.pc);
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} while (clock::now() < timeout &&
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!PowerPC::breakpoints.IsAddressBreakPoint(PowerPC::ppcState.pc));
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PowerPC::SetMode(old_mode);
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}
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emit Host::GetInstance()->UpdateDisasmDialog();
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