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https://github.com/dolphin-emu/dolphin.git
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Add imgui-based Netplay Chat
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@ -22,6 +22,7 @@ add_library(videocommon
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ImageWrite.cpp
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IndexGenerator.cpp
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LightingShaderGen.cpp
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NetPlayChatUI.cpp
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OnScreenDisplay.cpp
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OpcodeDecoding.cpp
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PerfQueryBase.cpp
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99
Source/Core/VideoCommon/NetPlayChatUI.cpp
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99
Source/Core/VideoCommon/NetPlayChatUI.cpp
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@ -0,0 +1,99 @@
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// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoCommon/NetPlayChatUI.h"
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#include <imgui.h>
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constexpr float DEFAULT_WINDOW_WIDTH = 220.0f;
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constexpr float DEFAULT_WINDOW_HEIGHT = 400.0f;
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constexpr size_t MAX_BACKLOG_SIZE = 100;
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std::unique_ptr<NetPlayChatUI> g_netplay_chat_ui;
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NetPlayChatUI::NetPlayChatUI(std::function<void(const std::string&)> callback)
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{
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m_message_callback = std::move(callback);
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}
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void NetPlayChatUI::Display()
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{
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const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
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ImGui::SetNextWindowPos(ImVec2(10.0f * scale, 10.0f * scale), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSizeConstraints(
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ImVec2(DEFAULT_WINDOW_WIDTH * scale, DEFAULT_WINDOW_HEIGHT * scale),
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ImGui::GetIO().DisplaySize);
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if (!ImGui::Begin("Chat", nullptr, ImGuiWindowFlags_None))
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{
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ImGui::End();
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return;
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}
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ImGui::BeginChild("Scrolling", ImVec2(0, -30 * scale), true, ImGuiWindowFlags_None);
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for (const auto& msg : m_messages)
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{
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auto c = msg.second;
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ImGui::PushTextWrapPos(0.0f);
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ImGui::TextColored(ImVec4(c[0], c[1], c[2], 1.0f), "%s", msg.first.c_str());
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ImGui::PopTextWrapPos();
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}
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if (m_scroll_to_bottom)
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{
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ImGui::SetScrollHere(1.0f);
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m_scroll_to_bottom = false;
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}
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m_is_scrolled_to_bottom = ImGui::GetScrollY() == ImGui::GetScrollMaxY();
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ImGui::EndChild();
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ImGui::Spacing();
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ImGui::PushItemWidth(-50.0f * scale);
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if (ImGui::InputText("", m_message_buf, IM_ARRAYSIZE(m_message_buf),
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ImGuiInputTextFlags_EnterReturnsTrue))
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{
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SendMessage();
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ImGui::SetKeyboardFocusHere(-1);
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}
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ImGui::PopItemWidth();
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ImGui::SameLine();
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if (ImGui::Button("Send"))
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SendMessage();
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ImGui::End();
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}
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void NetPlayChatUI::AppendChat(const std::string& message, NetPlayChatUI::Color color)
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{
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if (m_messages.size() > MAX_BACKLOG_SIZE)
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m_messages.pop_front();
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m_messages.push_back({message, color});
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// Only scroll to bottom, if we were at the bottom previously
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if (m_is_scrolled_to_bottom)
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m_scroll_to_bottom = true;
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}
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void NetPlayChatUI::SendMessage()
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{
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// Check whether the input field is empty
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if (m_message_buf[0] != '\0')
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{
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if (m_message_callback)
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m_message_callback(m_message_buf);
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// 'Empty' the buffer
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m_message_buf[0] = '\0';
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}
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}
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35
Source/Core/VideoCommon/NetPlayChatUI.h
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35
Source/Core/VideoCommon/NetPlayChatUI.h
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@ -0,0 +1,35 @@
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// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <deque>
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#include <functional>
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#include <memory>
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#include <string>
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#include <utility>
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class NetPlayChatUI
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{
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public:
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explicit NetPlayChatUI(std::function<void(const std::string&)> callback);
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~NetPlayChatUI() = default;
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using Color = std::array<float, 3>;
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void Display();
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void AppendChat(const std::string& message, Color color);
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void SendMessage();
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private:
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char m_message_buf[256] = {};
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bool m_scroll_to_bottom = false;
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bool m_is_scrolled_to_bottom = true;
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std::deque<std::pair<std::string, Color>> m_messages;
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std::function<void(const std::string&)> m_message_callback;
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};
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extern std::unique_ptr<NetPlayChatUI> g_netplay_chat_ui;
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@ -57,6 +57,7 @@
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/NetPlayChatUI.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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@ -523,6 +524,9 @@ void Renderer::DrawDebugText()
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if (g_ActiveConfig.bOverlayStats)
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Statistics::Display();
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if (g_ActiveConfig.bShowNetPlayMessages && g_netplay_chat_ui)
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g_netplay_chat_ui->Display();
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if (g_ActiveConfig.bOverlayProjStats)
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Statistics::DisplayProj();
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}
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@ -41,6 +41,7 @@ class AbstractShader;
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class AbstractTexture;
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class AbstractStagingTexture;
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class NativeVertexFormat;
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class NetPlayChatUI;
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struct TextureConfig;
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struct ComputePipelineConfig;
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struct AbstractPipelineConfig;
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@ -384,6 +385,8 @@ private:
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// Ensures all encoded frames have been written to the output file.
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void FinishFrameData();
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std::unique_ptr<NetPlayChatUI> m_netplay_chat_ui;
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};
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extern std::unique_ptr<Renderer> g_renderer;
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@ -57,6 +57,7 @@
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<ClCompile Include="HiresTextures_DDSLoader.cpp" />
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<ClCompile Include="ImageWrite.cpp" />
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<ClCompile Include="IndexGenerator.cpp" />
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<ClCompile Include="NetPlayChatUI.cpp" />
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<ClCompile Include="OnScreenDisplay.cpp" />
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<ClCompile Include="OpcodeDecoding.cpp" />
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<ClCompile Include="PerfQueryBase.cpp" />
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@ -120,6 +121,7 @@
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<ClInclude Include="FramebufferManager.h" />
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<ClInclude Include="FramebufferShaderGen.h" />
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<ClInclude Include="GXPipelineTypes.h" />
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<ClInclude Include="NetPlayChatUI.h" />
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<ClInclude Include="ShaderCache.h" />
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<ClInclude Include="UberShaderCommon.h" />
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<ClInclude Include="UberShaderPixel.h" />
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@ -197,6 +197,9 @@
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<ClCompile Include="FramebufferManager.cpp">
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<Filter>Base</Filter>
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</ClCompile>
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<ClCompile Include="NetPlayChatUI.cpp">
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<Filter>Util</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CommandProcessor.h" />
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@ -386,6 +389,9 @@
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<ClInclude Include="TextureConverterShaderGen.h">
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<Filter>Shader Generators</Filter>
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</ClInclude>
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<ClInclude Include="NetPlayChatUI.h">
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<Filter>Util</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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