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Merge pull request #4337 from degasus/framedump
AVIDump: Move CoreTiming into caller.
This commit is contained in:
@ -713,7 +713,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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const EFBRectangle& rc, float Gamma)
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const EFBRectangle& rc, u64 ticks, float Gamma)
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{
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if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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{
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@ -824,8 +824,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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D3D11_MAPPED_SUBRESOURCE map;
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D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ, 0, &map);
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DumpFrameData(reinterpret_cast<const u8*>(map.pData), source_width, source_height,
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map.RowPitch);
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DumpFrameData(reinterpret_cast<const u8*>(map.pData), source_width, source_height, map.RowPitch,
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ticks);
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FinishFrameData();
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D3D::context->Unmap(s_screenshot_texture, 0);
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@ -47,7 +47,7 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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float Gamma) override;
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u64 ticks, float Gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override;
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@ -632,7 +632,7 @@ void Renderer::SetBlendMode(bool force_update)
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
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const EFBRectangle& rc, float gamma)
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const EFBRectangle& rc, u64 ticks, float gamma)
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{
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if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fb_width || !fb_height)
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{
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@ -778,7 +778,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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CheckHR(s_screenshot_texture->Map(0, &read_range, &screenshot_texture_map));
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DumpFrameData(reinterpret_cast<const u8*>(screenshot_texture_map), source_width, source_height,
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dst_location.PlacedFootprint.Footprint.RowPitch);
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dst_location.PlacedFootprint.Footprint.RowPitch, ticks);
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FinishFrameData();
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D3D12_RANGE write_range = {};
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@ -47,7 +47,7 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc,
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float gamma) override;
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u64 ticks, float gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable, bool z_enable,
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u32 color, u32 z) override;
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@ -38,7 +38,7 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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return result;
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}
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void Renderer::SwapImpl(u32, u32, u32, u32, const EFBRectangle&, float)
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void Renderer::SwapImpl(u32, u32, u32, u32, const EFBRectangle&, u64, float)
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{
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UpdateActiveConfig();
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}
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@ -23,7 +23,7 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc,
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float gamma) override;
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u64 ticks, float gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override
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@ -1339,7 +1339,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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const EFBRectangle& rc, float Gamma)
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const EFBRectangle& rc, u64 ticks, float Gamma)
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{
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if (g_ogl_config.bSupportsDebug)
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{
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@ -1452,7 +1452,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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flipped_trc.GetHeight(), GL_RGBA, GL_UNSIGNED_BYTE, image.data());
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DumpFrameData(image.data(), flipped_trc.GetWidth(), flipped_trc.GetHeight(),
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flipped_trc.GetWidth() * 4, true);
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flipped_trc.GetWidth() * 4, ticks, true);
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FinishFrameData();
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}
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// Finish up the current frame, print some stats
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@ -94,7 +94,7 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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float Gamma) override;
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u64 ticks, float Gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override;
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@ -110,7 +110,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed* xfb, u32 fbWidt
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// Called on the GPU thread
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void SWRenderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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const EFBRectangle& rc, float Gamma)
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const EFBRectangle& rc, u64 ticks, float Gamma)
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{
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if (g_ActiveConfig.bUseXFB)
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{
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@ -34,7 +34,7 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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float Gamma) override;
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u64 ticks, float Gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override;
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@ -460,7 +460,7 @@ void Renderer::ReinterpretPixelData(unsigned int convtype)
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}
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void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
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const EFBRectangle& rc, float gamma)
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const EFBRectangle& rc, u64 ticks, float gamma)
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{
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// Flush any pending EFB pokes.
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m_framebuffer_mgr->FlushEFBPokes(m_state_tracker.get());
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@ -486,7 +486,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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DumpFrameData(reinterpret_cast<const u8*>(m_screenshot_readback_texture->GetMapPointer()),
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static_cast<int>(m_screenshot_render_texture->GetWidth()),
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static_cast<int>(m_screenshot_render_texture->GetHeight()),
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static_cast<int>(m_screenshot_readback_texture->GetRowStride()));
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static_cast<int>(m_screenshot_readback_texture->GetRowStride()), ticks);
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FinishFrameData();
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}
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@ -42,7 +42,7 @@ public:
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc,
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float gamma) override;
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u64 ticks, float gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable, bool z_enable,
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u32 color, u32 z) override;
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