ShaderGen: Implement pixel ubershaders

This commit is contained in:
Stenzek
2017-07-20 15:25:24 +10:00
parent 07591e7d5c
commit 7d78cf0f6f
19 changed files with 1520 additions and 17 deletions

View File

@ -236,6 +236,8 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
config->backend_info.bSupportsMultithreading = true; // Assumed support.
config->backend_info.bSupportsComputeShaders = true; // Assumed support.
config->backend_info.bSupportsGPUTextureDecoding = true; // Assumed support.
config->backend_info.bSupportsBitfield = true; // Assumed support.
config->backend_info.bSupportsDynamicSamplerIndexing = true; // Assumed support.
config->backend_info.bSupportsInternalResolutionFrameDumps = true; // Assumed support.
config->backend_info.bSupportsPostProcessing = true; // Assumed support.
config->backend_info.bSupportsDualSourceBlend = false; // Dependent on features.