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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
ShaderGen: Implement pixel ubershaders
This commit is contained in:
@ -15,6 +15,8 @@
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bool PixelShaderManager::s_bFogRangeAdjustChanged;
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bool PixelShaderManager::s_bViewPortChanged;
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bool PixelShaderManager::s_bIndirectDirty;
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bool PixelShaderManager::s_bDestAlphaDirty;
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PixelShaderConstants PixelShaderManager::constants;
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bool PixelShaderManager::dirty;
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@ -40,6 +42,38 @@ void PixelShaderManager::Init()
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SetTexCoordChanged(6);
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SetTexCoordChanged(7);
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// fixed Konstants
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for (int component = 0; component < 4; component++)
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{
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constants.konst[0][component] = 255; // 1
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constants.konst[1][component] = 223; // 7/8
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constants.konst[2][component] = 191; // 3/4
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constants.konst[3][component] = 159; // 5/8
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constants.konst[4][component] = 128; // 1/2
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constants.konst[5][component] = 96; // 3/8
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constants.konst[6][component] = 64; // 1/4
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constants.konst[7][component] = 32; // 1/8
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// Invalid Konstants (reads as zero on hardware)
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constants.konst[8][component] = 0;
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constants.konst[9][component] = 0;
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constants.konst[10][component] = 0;
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constants.konst[11][component] = 0;
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// Annoyingly, alpha reads zero values for the .rgb colors (offically
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// defined as invalid)
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// If it wasn't for this, we could just use one of the first 3 colunms
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// instead of
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// wasting an entire 4th column just for alpha.
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if (component == 3)
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{
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constants.konst[12][component] = 0;
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constants.konst[13][component] = 0;
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constants.konst[14][component] = 0;
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constants.konst[15][component] = 0;
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}
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}
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dirty = true;
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}
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@ -99,6 +133,59 @@ void PixelShaderManager::SetConstants()
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dirty = true;
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s_bViewPortChanged = false;
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}
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if (s_bIndirectDirty)
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{
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for (int i = 0; i < 4; i++)
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constants.pack1[i][3] = 0;
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for (u32 i = 0; i < (bpmem.genMode.numtevstages + 1); ++i)
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{
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u32 stage = bpmem.tevind[i].bt;
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if (stage < bpmem.genMode.numindstages)
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{
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// We set some extra bits so the ubershader can quickly check if these
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// features are in use.
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if (bpmem.tevind[i].IsActive())
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constants.pack1[stage][3] =
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bpmem.tevindref.getTexCoord(stage) | bpmem.tevindref.getTexMap(stage) << 8 | 1 << 16;
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// Note: a tevind of zero just happens to be a passthrough, so no need
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// to set an extra bit.
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constants.pack1[i][2] =
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bpmem.tevind[i].hex; // TODO: This match shadergen, but videosw will
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// always wrap.
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// The ubershader uses tevind != 0 as a condition whether to calculate texcoords,
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// even when texture is disabled, instead of the stage < bpmem.genMode.numindstages.
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// We set an unused bit here to indicate that the stage is active, even if it
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// is just a pass-through.
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constants.pack1[i][2] |= 0x80000000;
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}
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else
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{
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constants.pack1[i][2] = 0;
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}
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}
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dirty = true;
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s_bIndirectDirty = false;
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}
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if (s_bDestAlphaDirty)
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{
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// Destination alpha is only enabled if alpha writes are enabled. Force entire uniform to zero
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// when disabled.
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u32 dstalpha = bpmem.blendmode.alphaupdate && bpmem.dstalpha.enable &&
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bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24 ?
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bpmem.dstalpha.hex :
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0;
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if (constants.dstalpha != dstalpha)
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{
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constants.dstalpha = dstalpha;
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dirty = true;
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}
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}
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}
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void PixelShaderManager::SetTevColor(int index, int component, s32 value)
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@ -116,20 +203,78 @@ void PixelShaderManager::SetTevKonstColor(int index, int component, s32 value)
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c[component] = value;
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dirty = true;
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// Konst for ubershaders. We build the whole array on cpu so the gpu can do a single indirect
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// access.
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if (component != 3) // Alpha doesn't included in the .rgb konsts
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constants.konst[index + 12][component] = value;
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// .rrrr .gggg .bbbb .aaaa konsts
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constants.konst[index + 16 + component * 4][0] = value;
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constants.konst[index + 16 + component * 4][1] = value;
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constants.konst[index + 16 + component * 4][2] = value;
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constants.konst[index + 16 + component * 4][3] = value;
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PRIM_LOG("tev konst color%d: %d %d %d %d", index, c[0], c[1], c[2], c[3]);
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}
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void PixelShaderManager::SetTevOrder(int index, u32 order)
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{
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if (constants.pack2[index][0] != order)
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{
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constants.pack2[index][0] = order;
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dirty = true;
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}
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}
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void PixelShaderManager::SetTevKSel(int index, u32 ksel)
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{
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if (constants.pack2[index][1] != ksel)
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{
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constants.pack2[index][1] = ksel;
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dirty = true;
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}
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}
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void PixelShaderManager::SetTevCombiner(int index, int alpha, u32 combiner)
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{
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if (constants.pack1[index][alpha] != combiner)
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{
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constants.pack1[index][alpha] = combiner;
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dirty = true;
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}
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}
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void PixelShaderManager::SetTevIndirectChanged()
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{
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s_bIndirectDirty = true;
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}
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void PixelShaderManager::SetAlpha()
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{
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constants.alpha[0] = bpmem.alpha_test.ref0;
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constants.alpha[1] = bpmem.alpha_test.ref1;
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constants.alpha[3] = static_cast<s32>(bpmem.dstalpha.alpha);
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dirty = true;
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}
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void PixelShaderManager::SetDestAlpha()
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void PixelShaderManager::SetAlphaTestChanged()
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{
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constants.alpha[3] = bpmem.dstalpha.alpha;
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dirty = true;
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// Force alphaTest Uniform to zero if it will always pass.
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// (set an extra bit to distinguish from "never && never")
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// TODO: we could optimize this further and check the actual constants,
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// i.e. "a <= 0" and "a >= 255" will always pass.
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u32 alpha_test =
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bpmem.alpha_test.TestResult() != AlphaTest::PASS ? bpmem.alpha_test.hex | 1 << 31 : 0;
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if (constants.alphaTest != alpha_test)
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{
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constants.alphaTest = alpha_test;
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dirty = true;
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}
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}
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void PixelShaderManager::SetDestAlphaChanged()
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{
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s_bDestAlphaDirty = true;
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}
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void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height)
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@ -235,6 +380,12 @@ void PixelShaderManager::SetZTextureTypeChanged()
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dirty = true;
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}
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void PixelShaderManager::SetZTextureOpChanged()
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{
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constants.ztex_op = bpmem.ztex2.op;
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dirty = true;
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}
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void PixelShaderManager::SetTexCoordChanged(u8 texmapid)
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{
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TCoordInfo& tc = bpmem.texcoords[texmapid];
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@ -262,6 +413,7 @@ void PixelShaderManager::SetFogParamChanged()
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constants.fogi[1] = bpmem.fog.b_magnitude;
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constants.fogf[1][2] = bpmem.fog.c_proj_fsel.GetC();
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constants.fogi[3] = bpmem.fog.b_shift;
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constants.fogParam3 = bpmem.fog.c_proj_fsel.hex;
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}
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else
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{
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@ -269,6 +421,7 @@ void PixelShaderManager::SetFogParamChanged()
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constants.fogi[1] = 1;
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constants.fogf[1][2] = 0.f;
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constants.fogi[3] = 1;
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constants.fogParam3 = 0;
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}
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dirty = true;
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}
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@ -279,12 +432,68 @@ void PixelShaderManager::SetFogRangeAdjustChanged()
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return;
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s_bFogRangeAdjustChanged = true;
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if (constants.fogRangeBase != bpmem.fogRange.Base.hex)
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{
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constants.fogRangeBase = bpmem.fogRange.Base.hex;
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dirty = true;
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}
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}
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void PixelShaderManager::SetGenModeChanged()
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{
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constants.genmode = bpmem.genMode.hex;
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s_bIndirectDirty = true;
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dirty = true;
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}
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void PixelShaderManager::SetZControlChanged()
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{
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u32 early_ztest = bpmem.zcontrol.early_ztest ? 1 : 0;
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u32 rgba6_format =
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(bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24 && !g_ActiveConfig.bForceTrueColor) ? 1 :
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0;
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u32 dither = rgba6_format && bpmem.blendmode.dither;
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if (constants.early_ztest != early_ztest || constants.rgba6_format != rgba6_format ||
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constants.dither != dither)
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{
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constants.early_ztest = early_ztest;
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constants.rgba6_format = rgba6_format;
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constants.dither = dither;
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dirty = true;
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}
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s_bDestAlphaDirty = true;
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}
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void PixelShaderManager::SetBlendModeChanged()
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{
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u32 dither = constants.rgba6_format && bpmem.blendmode.dither;
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if (constants.dither != dither)
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{
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constants.dither = dither;
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dirty = true;
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}
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s_bDestAlphaDirty = true;
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}
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void PixelShaderManager::SetBoundingBoxActive(bool active)
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{
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const bool enable =
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active && g_ActiveConfig.bBBoxEnable && g_ActiveConfig.BBoxUseFragmentShaderImplementation();
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if (enable == (constants.bounding_box != 0))
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return;
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constants.bounding_box = active;
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dirty = true;
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}
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void PixelShaderManager::DoState(PointerWrap& p)
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{
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p.Do(s_bFogRangeAdjustChanged);
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p.Do(s_bViewPortChanged);
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p.Do(s_bIndirectDirty);
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p.Do(s_bDestAlphaDirty);
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p.Do(constants);
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