ShaderGen: Implement pixel ubershaders

This commit is contained in:
Stenzek
2017-07-20 15:25:24 +10:00
parent 07591e7d5c
commit 7d78cf0f6f
19 changed files with 1520 additions and 17 deletions

View File

@ -24,24 +24,36 @@ public:
// so make sure to call them after memory is committed
static void SetTevColor(int index, int component, s32 value);
static void SetTevKonstColor(int index, int component, s32 value);
static void SetTevOrder(int index, u32 order);
static void SetTevKSel(int index, u32 ksel);
static void SetTevCombiner(int index, int alpha, u32 combiner);
static void SetAlpha();
static void SetDestAlpha();
static void SetAlphaTestChanged();
static void SetDestAlphaChanged();
static void SetTexDims(int texmapid, u32 width, u32 height);
static void SetZTextureBias();
static void SetViewportChanged();
static void SetEfbScaleChanged(float scalex, float scaley);
static void SetZSlope(float dfdx, float dfdy, float f0);
static void SetIndMatrixChanged(int matrixidx);
static void SetTevIndirectChanged();
static void SetZTextureTypeChanged();
static void SetZTextureOpChanged();
static void SetIndTexScaleChanged(bool high);
static void SetTexCoordChanged(u8 texmapid);
static void SetFogColorChanged();
static void SetFogParamChanged();
static void SetFogRangeAdjustChanged();
static void SetGenModeChanged();
static void SetZControlChanged();
static void SetBlendModeChanged();
static void SetBoundingBoxActive(bool active);
static PixelShaderConstants constants;
static bool dirty;
static bool s_bFogRangeAdjustChanged;
static bool s_bViewPortChanged;
static bool s_bIndirectDirty;
static bool s_bDestAlphaDirty;
};