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ShaderGen: Implement pixel ubershaders
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@ -67,6 +67,8 @@
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<ClCompile Include="RenderState.cpp" />
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<ClCompile Include="LightingShaderGen.cpp" />
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<ClCompile Include="ShaderGenCommon.cpp" />
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<ClCompile Include="UberShaderCommon.cpp" />
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<ClCompile Include="UberShaderPixel.cpp" />
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<ClCompile Include="Statistics.cpp" />
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<ClCompile Include="GeometryShaderGen.cpp" />
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<ClCompile Include="GeometryShaderManager.cpp" />
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@ -109,6 +111,8 @@
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<ClInclude Include="Fifo.h" />
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<ClInclude Include="FPSCounter.h" />
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<ClInclude Include="FramebufferManagerBase.h" />
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<ClInclude Include="UberShaderCommon.h" />
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<ClInclude Include="UberShaderPixel.h" />
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<ClInclude Include="HiresTextures.h" />
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<ClInclude Include="ImageWrite.h" />
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<ClInclude Include="IndexGenerator.h" />
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@ -174,4 +178,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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