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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Bit more cleanup from removing Nvidia CG
This commit is contained in:
@ -507,7 +507,7 @@ static void BuildSwapModeTable()
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const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num)
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{
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if (ApiType == API_GLSL)
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if (ApiType == API_OPENGL)
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return ""; // Nothing to do here
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static char result[64];
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sprintf(result, " : register(%s%d)", prefix, num);
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@ -516,7 +516,7 @@ const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num)
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const char* WriteBinding(API_TYPE ApiType, const u32 num)
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{
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if (ApiType != API_GLSL || !g_ActiveConfig.backend_info.bSupportsGLSLBinding)
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if (!g_ActiveConfig.backend_info.bSupportsGLSLBinding)
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return "";
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static char result[64];
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sprintf(result, "layout(binding = %d) ", num);
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@ -525,7 +525,7 @@ const char* WriteBinding(API_TYPE ApiType, const u32 num)
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const char *WriteLocation(API_TYPE ApiType)
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{
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if (ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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return "";
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static char result[64];
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sprintf(result, "uniform ");
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@ -557,7 +557,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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}
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DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth ;
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if (ApiType == API_GLSL)
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if (ApiType == API_OPENGL)
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{
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// A few required defines and ones that will make our lives a lot easier
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if (g_ActiveConfig.backend_info.bSupportsGLSLBinding || g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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@ -640,7 +640,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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}
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WRITE(p, "\n");
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if (ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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WRITE(p, "layout(std140) uniform PSBlock {\n");
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WRITE(p, "%sfloat4 " I_COLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_COLORS));
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@ -656,10 +656,10 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, "%sfloat4 " I_PLIGHTS"[40] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_PLIGHTS));
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WRITE(p, "%sfloat4 " I_PMATERIALS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_PMATERIALS));
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if (ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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WRITE(p, "};\n");
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if (ApiType != API_GLSL)
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if (ApiType != API_OPENGL)
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{
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WRITE(p, "void main(\n");
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if (ApiType != API_D3D11)
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@ -788,7 +788,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, "depth = 1.f;\n");
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if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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WRITE(p, "ocol1 = 0;\n");
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if(ApiType == API_GLSL && dstAlphaMode != DSTALPHA_DUAL_SOURCE_BLEND)
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if(ApiType == API_OPENGL && dstAlphaMode != DSTALPHA_DUAL_SOURCE_BLEND)
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WRITE(p, "gl_FragData[0] = ocol0;\n");
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if(ApiType != API_D3D11)
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WRITE(p, "return;\n");
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@ -921,7 +921,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, "depth = 1.f;\n");
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if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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WRITE(p, "ocol1 = float4(0.0f,0.0f,0.0f,0.0f);\n");
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if (ApiType == API_GLSL)
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if (ApiType == API_OPENGL)
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{
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// Once we switch to GLSL 1.3 and bind variables, we won't need to do this
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if (dstAlphaMode != DSTALPHA_DUAL_SOURCE_BLEND)
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@ -975,7 +975,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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// ...and the alpha from ocol0 will be written to the framebuffer.
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WRITE(p, " ocol0.a = " I_ALPHA"[0].a;\n");
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}
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if (ApiType == API_GLSL)
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if (ApiType == API_OPENGL)
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{
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if (DepthTextureEnable)
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WRITE(p, "gl_FragDepth = depth;\n");
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@ -1350,7 +1350,7 @@ void SampleTexture(char *&p, const char *destination, const char *texcoords, con
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if (ApiType == API_D3D11)
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WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap);
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else
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WRITE(p, "%s=%s(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, ApiType == API_GLSL ? "texture2D" : "tex2D", texmap, texcoords, texmap, texswap);
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WRITE(p, "%s=%s(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, ApiType == API_OPENGL ? "texture2D" : "tex2D", texmap, texcoords, texmap, texswap);
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}
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static const char *tevAlphaFuncsTable[] =
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