diff --git a/Data/Sys/GameSettings/RZI.ini b/Data/Sys/GameSettings/RZI.ini new file mode 100644 index 0000000000..c0d3cd198d --- /dev/null +++ b/Data/Sys/GameSettings/RZI.ini @@ -0,0 +1,17 @@ +# RZIE20, RZIPRT - Winter Sports 3: The Great Tournament + +[Core] +# Values set here will override the main Dolphin settings. + +[OnLoad] +# Add memory patches to be loaded once on boot here. + +[OnFrame] +# Add memory patches to be applied every frame here. + +[ActionReplay] +# Add action replay cheats here. + +[Video_Settings] +SafeTextureCacheColorSamples = 0 + diff --git a/Source/Core/Core/HW/WII_IPC.cpp b/Source/Core/Core/HW/WII_IPC.cpp index 4243f57ae6..8ce63d7c1f 100644 --- a/Source/Core/Core/HW/WII_IPC.cpp +++ b/Source/Core/Core/HW/WII_IPC.cpp @@ -290,8 +290,7 @@ void WiiIPC::GenerateAck(u32 address) m_ctrl.Y1, m_ctrl.Y2, m_ctrl.X1); // Based on a hardware test, the IPC interrupt takes approximately 100 TB ticks to fire // after Y2 is seen in the control register. - m_system.GetCoreTiming().ScheduleEvent(100 * SystemTimers::TIMER_RATIO, - m_event_type_update_interrupts); + m_system.GetCoreTiming().ScheduleEvent(100_tbticks, m_event_type_update_interrupts); } void WiiIPC::GenerateReply(u32 address) @@ -302,8 +301,7 @@ void WiiIPC::GenerateReply(u32 address) m_ctrl.Y1, m_ctrl.Y2, m_ctrl.X1); // Based on a hardware test, the IPC interrupt takes approximately 100 TB ticks to fire // after Y1 is seen in the control register. - m_system.GetCoreTiming().ScheduleEvent(100 * SystemTimers::TIMER_RATIO, - m_event_type_update_interrupts); + m_system.GetCoreTiming().ScheduleEvent(100_tbticks, m_event_type_update_interrupts); } bool WiiIPC::IsReady() const