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https://github.com/dolphin-emu/dolphin.git
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Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6270 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -30,13 +30,16 @@
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#include <map>
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#include <sstream>
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// InputPlugin isn't a very good name anymore since it's also used for GCPad which
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// will soon not even be a plugin anymore.
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// InputPlugin isn't a very good name anymore since it's used by GCPad/Wiimote
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// which are not even plugins anymore.
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class InputPlugin
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{
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public:
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InputPlugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name );
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InputPlugin(const char* const _ini_name, const char* const _gui_name,
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const char* const _profile_name)
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: ini_name(_ini_name), gui_name(_gui_name), profile_name(_profile_name) {}
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~InputPlugin();
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bool LoadConfig();
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@ -44,8 +47,7 @@ public:
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std::vector< ControllerEmu* > controllers;
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Common::CriticalSection controls_crit; // critical section for changing any control references
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ControllerInterface controller_interface;
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Common::CriticalSection controls_crit; // critical section for changing any control references
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const char * const ini_name;
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const char * const gui_name;
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