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VideoBackends:Vulkan: Don't try to present if swapchain acquire failed
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@ -157,10 +157,11 @@ void Gfx::DispatchComputeShader(const AbstractShader* shader, u32 groupsize_x, u
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D3D::context->Dispatch(groups_x, groups_y, groups_z);
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}
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void Gfx::BindBackbuffer(const ClearColor& clear_color)
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bool Gfx::BindBackbuffer(const ClearColor& clear_color)
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{
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CheckForSwapChainChanges();
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SetAndClearFramebuffer(m_swap_chain->GetFramebuffer(), clear_color);
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return true;
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}
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void Gfx::PresentBackbuffer()
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@ -60,7 +60,7 @@ public:
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void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) override;
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void DispatchComputeShader(const AbstractShader* shader, u32 groupsize_x, u32 groupsize_y,
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u32 groupsize_z, u32 groups_x, u32 groups_y, u32 groups_z) override;
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void BindBackbuffer(const ClearColor& clear_color = {}) override;
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bool BindBackbuffer(const ClearColor& clear_color = {}) override;
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void PresentBackbuffer() override;
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void SetFullscreen(bool enable_fullscreen) override;
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bool IsFullscreen() const override;
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