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VideoBackends:Vulkan: Don't try to present if swapchain acquire failed
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@ -157,10 +157,11 @@ void Gfx::DispatchComputeShader(const AbstractShader* shader, u32 groupsize_x, u
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D3D::context->Dispatch(groups_x, groups_y, groups_z);
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}
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void Gfx::BindBackbuffer(const ClearColor& clear_color)
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bool Gfx::BindBackbuffer(const ClearColor& clear_color)
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{
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CheckForSwapChainChanges();
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SetAndClearFramebuffer(m_swap_chain->GetFramebuffer(), clear_color);
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return true;
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}
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void Gfx::PresentBackbuffer()
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