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VideoBackends:Vulkan: Don't try to present if swapchain acquire failed
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@ -447,7 +447,7 @@ void Metal::Gfx::DispatchComputeShader(const AbstractShader* shader, //
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}
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}
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void Metal::Gfx::BindBackbuffer(const ClearColor& clear_color)
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bool Metal::Gfx::BindBackbuffer(const ClearColor& clear_color)
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{
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@autoreleasepool
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{
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@ -456,6 +456,7 @@ void Metal::Gfx::BindBackbuffer(const ClearColor& clear_color)
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m_drawable = MRCRetain([m_layer nextDrawable]);
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m_backbuffer->UpdateBackbufferTexture([m_drawable texture]);
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SetAndClearFramebuffer(m_backbuffer.get(), clear_color);
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return m_drawable != nullptr;
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}
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}
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