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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 13:49:53 -06:00
rename InputCommon/ControllerInterface/Device to CoreDevice
This commit is contained in:
448
Source/Core/InputCommon/ControllerInterface/CoreDevice.cpp
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448
Source/Core/InputCommon/ControllerInterface/CoreDevice.cpp
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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#include <algorithm>
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#include <cmath>
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#include <memory>
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#include <sstream>
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#include <string>
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#include <tuple>
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#include <fmt/format.h>
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#include "Common/MathUtil.h"
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#include "Common/Thread.h"
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namespace ciface::Core
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{
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// Compared to an input's current state (ideally 1.0) minus abs(initial_state) (ideally 0.0).
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// Note: Detect() logic assumes this is greater than 0.5.
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constexpr ControlState INPUT_DETECT_THRESHOLD = 0.55;
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class CombinedInput final : public Device::Input
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{
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public:
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using Inputs = std::pair<Device::Input*, Device::Input*>;
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CombinedInput(std::string name, const Inputs& inputs) : m_name(std::move(name)), m_inputs(inputs)
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{
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}
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ControlState GetState() const override
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{
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ControlState result = 0;
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if (m_inputs.first)
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result = m_inputs.first->GetState();
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if (m_inputs.second)
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result = std::max(result, m_inputs.second->GetState());
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return result;
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}
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std::string GetName() const override { return m_name; }
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bool IsDetectable() const override { return false; }
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bool IsChild(const Input* input) const override
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{
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return m_inputs.first == input || m_inputs.second == input;
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}
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private:
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const std::string m_name;
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const std::pair<Device::Input*, Device::Input*> m_inputs;
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};
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Device::~Device()
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{
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// delete inputs
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for (Device::Input* input : m_inputs)
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delete input;
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// delete outputs
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for (Device::Output* output : m_outputs)
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delete output;
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}
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std::optional<int> Device::GetPreferredId() const
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{
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return {};
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}
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void Device::AddInput(Device::Input* const i)
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{
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m_inputs.push_back(i);
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}
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void Device::AddOutput(Device::Output* const o)
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{
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m_outputs.push_back(o);
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}
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std::string Device::GetQualifiedName() const
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{
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return fmt::format("{}/{}/{}", GetSource(), GetId(), GetName());
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}
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auto Device::GetParentMostInput(Input* child) const -> Input*
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{
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for (auto* input : m_inputs)
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{
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if (input->IsChild(child))
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{
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// Running recursively is currently unnecessary but it doesn't hurt.
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return GetParentMostInput(input);
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}
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}
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return child;
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}
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Device::Input* Device::FindInput(std::string_view name) const
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{
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for (Input* input : m_inputs)
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{
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if (input->IsMatchingName(name))
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return input;
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}
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return nullptr;
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}
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Device::Output* Device::FindOutput(std::string_view name) const
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{
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for (Output* output : m_outputs)
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{
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if (output->IsMatchingName(name))
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return output;
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}
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return nullptr;
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}
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bool Device::Control::IsMatchingName(std::string_view name) const
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{
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return GetName() == name;
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}
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ControlState Device::FullAnalogSurface::GetState() const
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{
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return (1 + std::max(0.0, m_high.GetState()) - std::max(0.0, m_low.GetState())) / 2;
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}
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std::string Device::FullAnalogSurface::GetName() const
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{
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// E.g. "Full Axis X+"
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return "Full " + m_high.GetName();
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}
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bool Device::FullAnalogSurface::IsMatchingName(std::string_view name) const
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{
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if (Control::IsMatchingName(name))
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return true;
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// Old naming scheme was "Axis X-+" which is too visually similar to "Axis X+".
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// This has caused countless problems for users with mysterious misconfigurations.
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// We match this old name to support old configurations.
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const auto old_name = m_low.GetName() + *m_high.GetName().rbegin();
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return old_name == name;
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}
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void Device::AddCombinedInput(std::string name, const std::pair<std::string, std::string>& inputs)
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{
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AddInput(new CombinedInput(std::move(name), {FindInput(inputs.first), FindInput(inputs.second)}));
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}
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//
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// DeviceQualifier :: ToString
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//
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// Get string from a device qualifier / serialize
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//
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std::string DeviceQualifier::ToString() const
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{
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if (source.empty() && (cid < 0) && name.empty())
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return "";
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std::ostringstream ss;
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ss << source << '/';
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if (cid > -1)
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ss << cid;
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ss << '/' << name;
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return ss.str();
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}
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//
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// DeviceQualifier :: FromString
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//
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// Set a device qualifier from a string / unserialize
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//
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void DeviceQualifier::FromString(const std::string& str)
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{
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*this = {};
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std::istringstream ss(str);
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std::getline(ss, source, '/');
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// silly
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std::getline(ss, name, '/');
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std::istringstream(name) >> cid;
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std::getline(ss, name);
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}
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//
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// DeviceQualifier :: FromDevice
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//
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// Set a device qualifier from a device
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//
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void DeviceQualifier::FromDevice(const Device* const dev)
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{
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name = dev->GetName();
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cid = dev->GetId();
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source = dev->GetSource();
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}
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bool DeviceQualifier::operator==(const Device* const dev) const
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{
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if (dev->GetId() == cid)
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if (dev->GetName() == name)
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if (dev->GetSource() == source)
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return true;
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return false;
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}
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bool DeviceQualifier::operator!=(const Device* const dev) const
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{
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return !operator==(dev);
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}
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bool DeviceQualifier::operator==(const DeviceQualifier& devq) const
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{
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return std::tie(cid, name, source) == std::tie(devq.cid, devq.name, devq.source);
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}
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bool DeviceQualifier::operator!=(const DeviceQualifier& devq) const
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{
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return !operator==(devq);
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}
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std::shared_ptr<Device> DeviceContainer::FindDevice(const DeviceQualifier& devq) const
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{
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std::lock_guard lk(m_devices_mutex);
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for (const auto& d : m_devices)
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{
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if (devq == d.get())
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return d;
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}
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return nullptr;
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}
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std::vector<std::string> DeviceContainer::GetAllDeviceStrings() const
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{
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std::lock_guard lk(m_devices_mutex);
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std::vector<std::string> device_strings;
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DeviceQualifier device_qualifier;
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for (const auto& d : m_devices)
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{
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device_qualifier.FromDevice(d.get());
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device_strings.emplace_back(device_qualifier.ToString());
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}
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return device_strings;
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}
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std::string DeviceContainer::GetDefaultDeviceString() const
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{
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std::lock_guard lk(m_devices_mutex);
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if (m_devices.empty())
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return "";
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DeviceQualifier device_qualifier;
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device_qualifier.FromDevice(m_devices[0].get());
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return device_qualifier.ToString();
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}
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Device::Input* DeviceContainer::FindInput(std::string_view name, const Device* def_dev) const
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{
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if (def_dev)
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{
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Device::Input* const inp = def_dev->FindInput(name);
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if (inp)
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return inp;
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}
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std::lock_guard lk(m_devices_mutex);
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for (const auto& d : m_devices)
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{
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Device::Input* const i = d->FindInput(name);
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if (i)
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return i;
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}
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return nullptr;
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}
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Device::Output* DeviceContainer::FindOutput(std::string_view name, const Device* def_dev) const
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{
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return def_dev->FindOutput(name);
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}
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bool DeviceContainer::HasConnectedDevice(const DeviceQualifier& qualifier) const
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{
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const auto device = FindDevice(qualifier);
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return device != nullptr && device->IsValid();
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}
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// Wait for inputs on supplied devices.
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// Inputs are only considered if they are first seen in a neutral state.
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// This is useful for crazy flightsticks that have certain buttons that are always held down
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// and also properly handles detection when using "FullAnalogSurface" inputs.
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// Multiple detections are returned until the various timeouts have been reached.
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auto DeviceContainer::DetectInput(const std::vector<std::string>& device_strings,
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std::chrono::milliseconds initial_wait,
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std::chrono::milliseconds confirmation_wait,
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std::chrono::milliseconds maximum_wait) const
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-> std::vector<InputDetection>
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{
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struct InputState
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{
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InputState(ciface::Core::Device::Input* input_) : input{input_} { stats.Push(0.0); }
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ciface::Core::Device::Input* input;
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ControlState initial_state = input->GetState();
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ControlState last_state = initial_state;
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MathUtil::RunningVariance<ControlState> stats;
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// Prevent multiiple detections until after release.
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bool is_ready = true;
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void Update()
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{
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const auto new_state = input->GetState();
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if (!is_ready && new_state < (1 - INPUT_DETECT_THRESHOLD))
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{
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last_state = new_state;
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is_ready = true;
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stats.Clear();
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}
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const auto difference = new_state - last_state;
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stats.Push(difference);
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last_state = new_state;
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}
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bool IsPressed()
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{
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if (!is_ready)
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return false;
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// We want an input that was initially 0.0 and currently 1.0.
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const auto detection_score = (last_state - std::abs(initial_state));
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return detection_score > INPUT_DETECT_THRESHOLD;
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}
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};
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struct DeviceState
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{
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std::shared_ptr<Device> device;
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std::vector<InputState> input_states;
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};
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// Acquire devices and initial input states.
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std::vector<DeviceState> device_states;
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for (const auto& device_string : device_strings)
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{
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DeviceQualifier dq;
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dq.FromString(device_string);
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auto device = FindDevice(dq);
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if (!device)
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continue;
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std::vector<InputState> input_states;
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for (auto* input : device->Inputs())
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{
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// Don't detect things like absolute cursor positions, accelerometers, or gyroscopes.
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if (!input->IsDetectable())
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continue;
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// Undesirable axes will have negative values here when trying to map a
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// "FullAnalogSurface".
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input_states.push_back(InputState{input});
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}
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if (!input_states.empty())
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device_states.emplace_back(DeviceState{std::move(device), std::move(input_states)});
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}
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if (device_states.empty())
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return {};
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std::vector<InputDetection> detections;
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const auto start_time = Clock::now();
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while (true)
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{
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const auto now = Clock::now();
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const auto elapsed_time = now - start_time;
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if (elapsed_time >= maximum_wait || (detections.empty() && elapsed_time >= initial_wait) ||
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(!detections.empty() && detections.back().release_time.has_value() &&
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now >= *detections.back().release_time + confirmation_wait))
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{
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break;
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}
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Common::SleepCurrentThread(10);
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for (auto& device_state : device_states)
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{
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for (std::size_t i = 0; i != device_state.input_states.size(); ++i)
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{
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auto& input_state = device_state.input_states[i];
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input_state.Update();
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if (input_state.IsPressed())
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{
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input_state.is_ready = false;
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// Digital presses will evaluate as 1 here.
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// Analog presses will evaluate greater than 1.
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const auto smoothness =
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1 / std::sqrt(input_state.stats.Variance() / input_state.stats.Mean());
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InputDetection new_detection;
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new_detection.device = device_state.device;
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new_detection.input = input_state.input;
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new_detection.press_time = Clock::now();
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new_detection.smoothness = smoothness;
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// We found an input. Add it to our detections.
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detections.emplace_back(std::move(new_detection));
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}
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}
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}
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// Check for any releases of our detected inputs.
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for (auto& d : detections)
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{
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if (!d.release_time.has_value() && d.input->GetState() < (1 - INPUT_DETECT_THRESHOLD))
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d.release_time = Clock::now();
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}
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}
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return detections;
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}
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} // namespace ciface::Core
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