From 7e266b080f30c16e409ca88d92c79be1ca16eb80 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sat, 15 Aug 2015 15:30:50 +0200 Subject: [PATCH] TextureCache: Remove redundant floor(). --- Source/Core/VideoBackends/OGL/TextureCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index 85a564742e..3fe28b07a1 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -362,7 +362,7 @@ void TextureCache::CompileShaders() "\n" "void main(){\n" " vec4 texcol = texture(samp9, vec3(f_uv0.xy, %s));\n" - " int depth = int(floor(texcol.x * 16777216.0));\n" + " int depth = int(texcol.x * 16777216.0);\n" // Convert to Z24 format " ivec4 workspace;\n"