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VideoCommon/VertexShaderManager: Rename private variables.
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@ -39,7 +39,7 @@ public:
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// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
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// out: 4 floats which will be initialized with the corresponding clip space coordinates
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// NOTE: g_fProjectionMatrix must be up to date when this is called
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// NOTE: m_projection_matrix must be up to date when this is called
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// (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
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void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
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@ -47,21 +47,21 @@ public:
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bool dirty = false;
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private:
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alignas(16) std::array<float, 16> g_fProjectionMatrix;
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alignas(16) std::array<float, 16> m_projection_matrix;
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// track changes
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std::array<bool, 2> bTexMatricesChanged{};
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bool bPosNormalMatrixChanged = false;
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bool bProjectionChanged = false;
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bool bViewportChanged = false;
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bool bTexMtxInfoChanged = false;
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bool bLightingConfigChanged = false;
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bool bProjectionGraphicsModChange = false;
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BitSet32 nMaterialsChanged;
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std::array<int, 2> nTransformMatricesChanged{}; // min,max
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std::array<int, 2> nNormalMatricesChanged{}; // min,max
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std::array<int, 2> nPostTransformMatricesChanged{}; // min,max
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std::array<int, 2> nLightsChanged{}; // min,max
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std::array<bool, 2> m_tex_matrices_changed{};
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bool m_pos_normal_matrix_changed = false;
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bool m_projection_changed = false;
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bool m_viewport_changed = false;
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bool m_tex_mtx_info_changed = false;
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bool m_lighting_config_changed = false;
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bool m_projection_graphics_mod_change = false;
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BitSet32 m_materials_changed;
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std::array<int, 2> m_minmax_transform_matrices_changed{};
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std::array<int, 2> m_minmax_normal_matrices_changed{};
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std::array<int, 2> m_minmax_post_transform_matrices_changed{};
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std::array<int, 2> m_minmax_lights_changed{};
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Common::Matrix44 s_viewportCorrection{};
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Common::Matrix44 m_viewport_correction{};
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};
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