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Merge branch 'primitive_restart'
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@ -96,6 +96,7 @@ Make AA apply instantly during gameplay if possible
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#include "PerfQuery.h"
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#include "VideoState.h"
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#include "IndexGenerator.h"
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#include "VideoBackend.h"
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#include "ConfigManager.h"
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@ -199,6 +200,7 @@ void VideoBackend::Video_Prepare()
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g_perf_query = new PerfQuery;
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Fifo_Init(); // must be done before OpcodeDecoder_Init()
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OpcodeDecoder_Init();
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IndexGenerator::Init();
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VertexShaderManager::Init();
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PixelShaderManager::Init();
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ProgramShaderCache::Init();
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