remove unused globals

Also change globals into statics which are only used in one file
This commit is contained in:
degasus
2014-07-08 22:37:58 +02:00
parent 81ed17be53
commit 7e79806efc
32 changed files with 28 additions and 21937 deletions

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@ -21,7 +21,7 @@ HINSTANCE hDXGIDll = nullptr;
int dxgi_dll_ref = 0;
typedef HRESULT (WINAPI* D3D11CREATEDEVICEANDSWAPCHAIN)(IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT, CONST D3D_FEATURE_LEVEL*, UINT, UINT, CONST DXGI_SWAP_CHAIN_DESC*, IDXGISwapChain**, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**);
D3D11CREATEDEVICE PD3D11CreateDevice = nullptr;
static D3D11CREATEDEVICE PD3D11CreateDevice = nullptr;
D3D11CREATEDEVICEANDSWAPCHAIN PD3D11CreateDeviceAndSwapChain = nullptr;
HINSTANCE hD3DDll = nullptr;
int d3d_dll_ref = 0;
@ -31,7 +31,7 @@ namespace D3D
ID3D11Device* device = nullptr;
ID3D11DeviceContext* context = nullptr;
IDXGISwapChain* swapchain = nullptr;
static IDXGISwapChain* swapchain = nullptr;
D3D_FEATURE_LEVEL featlevel;
D3DTexture2D* backbuf = nullptr;
HWND hWnd;

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@ -40,7 +40,6 @@ void Close();
extern ID3D11Device* device;
extern ID3D11DeviceContext* context;
extern IDXGISwapChain* swapchain;
extern HWND hWnd;
extern bool bFrameInProgress;
@ -77,7 +76,6 @@ void SetDebugObjectName(T resource, const char* name)
typedef HRESULT (WINAPI *CREATEDXGIFACTORY)(REFIID, void**);
extern CREATEDXGIFACTORY PCreateDXGIFactory;
typedef HRESULT (WINAPI *D3D11CREATEDEVICE)(IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT, CONST D3D_FEATURE_LEVEL*, UINT, UINT, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**);
extern D3D11CREATEDEVICE PD3D11CreateDevice;
typedef HRESULT (WINAPI *D3DREFLECT)(LPCVOID, SIZE_T, REFIID, void**);
extern D3DREFLECT PD3DReflect;

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@ -44,7 +44,7 @@ static int et_UpdateInterrupts;
static volatile bool interruptSet;
static volatile bool interruptWaiting;
CPReg cpreg; // shared between gfx and emulator thread
static CPReg cpreg; // shared between gfx and emulator thread
void DoState(PointerWrap &p)
{

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@ -41,8 +41,6 @@ namespace SWCommandProcessor
u32 breakpt; // 0x3c
};
extern CPReg cpreg;
// Init
void Init();
void Shutdown();