remove unused globals

Also change globals into statics which are only used in one file
This commit is contained in:
degasus
2014-07-08 22:37:58 +02:00
parent 81ed17be53
commit 7e79806efc
32 changed files with 28 additions and 21937 deletions

View File

@ -92,9 +92,6 @@ __forceinline u32 DataReadU32()
return DataRead<u32>();
}
typedef void (*DataReadU32xNfunc)(u32 *buf);
extern DataReadU32xNfunc DataReadU32xFuncs[16];
#if _M_SSE >= 0x301
const __m128i bs_mask = _mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL, 0x04050607L, 0x00010203L);

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@ -34,8 +34,9 @@
u8* g_pVideoData = nullptr;
bool g_bRecordFifoData = false;
typedef void (*DataReadU32xNfunc)(u32 *buf);
#if _M_SSE >= 0x301
DataReadU32xNfunc DataReadU32xFuncs_SSSE3[16] = {
static DataReadU32xNfunc DataReadU32xFuncs_SSSE3[16] = {
DataReadU32xN_SSSE3<1>,
DataReadU32xN_SSSE3<2>,
DataReadU32xN_SSSE3<3>,
@ -55,7 +56,7 @@ DataReadU32xNfunc DataReadU32xFuncs_SSSE3[16] = {
};
#endif
DataReadU32xNfunc DataReadU32xFuncs[16] = {
static DataReadU32xNfunc DataReadU32xFuncs[16] = {
DataReadU32xN<1>,
DataReadU32xN<2>,
DataReadU32xN<3>,

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@ -51,7 +51,6 @@ static int loop_counter;
// Vertex loaders read these. Although the scale ones should be baked into the shader.
int tcIndex;
int colIndex;
TVtxAttr* pVtxAttr;
int colElements[2];
float posScale;
float tcScale[8];
@ -837,7 +836,6 @@ void VertexLoader::SetupRunVertices(int vtx_attr_group, int primitive, int const
m_VtxAttr.texCoord[6].Frac = g_VtxAttr[vtx_attr_group].g2.Tex6Frac;
m_VtxAttr.texCoord[7].Frac = g_VtxAttr[vtx_attr_group].g2.Tex7Frac;
pVtxAttr = &m_VtxAttr;
posScale = fractionTable[m_VtxAttr.PosFrac];
if (m_NativeFmt->m_components & VB_HAS_UVALL)
for (int i = 0; i < 8; i++)

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@ -27,7 +27,6 @@
extern NativeVertexFormat *g_nativeVertexFmt;
extern int tcIndex;
extern int colIndex;
extern TVtxAttr* pVtxAttr;
extern int colElements[2];
extern float posScale;
extern float tcScale[8];