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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
remove unused globals
Also change globals into statics which are only used in one file
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@ -92,9 +92,6 @@ __forceinline u32 DataReadU32()
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return DataRead<u32>();
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}
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typedef void (*DataReadU32xNfunc)(u32 *buf);
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extern DataReadU32xNfunc DataReadU32xFuncs[16];
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#if _M_SSE >= 0x301
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const __m128i bs_mask = _mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL, 0x04050607L, 0x00010203L);
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@ -34,8 +34,9 @@
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u8* g_pVideoData = nullptr;
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bool g_bRecordFifoData = false;
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typedef void (*DataReadU32xNfunc)(u32 *buf);
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#if _M_SSE >= 0x301
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DataReadU32xNfunc DataReadU32xFuncs_SSSE3[16] = {
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static DataReadU32xNfunc DataReadU32xFuncs_SSSE3[16] = {
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DataReadU32xN_SSSE3<1>,
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DataReadU32xN_SSSE3<2>,
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DataReadU32xN_SSSE3<3>,
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@ -55,7 +56,7 @@ DataReadU32xNfunc DataReadU32xFuncs_SSSE3[16] = {
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};
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#endif
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DataReadU32xNfunc DataReadU32xFuncs[16] = {
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static DataReadU32xNfunc DataReadU32xFuncs[16] = {
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DataReadU32xN<1>,
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DataReadU32xN<2>,
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DataReadU32xN<3>,
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@ -51,7 +51,6 @@ static int loop_counter;
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// Vertex loaders read these. Although the scale ones should be baked into the shader.
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int tcIndex;
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int colIndex;
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TVtxAttr* pVtxAttr;
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int colElements[2];
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float posScale;
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float tcScale[8];
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@ -837,7 +836,6 @@ void VertexLoader::SetupRunVertices(int vtx_attr_group, int primitive, int const
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m_VtxAttr.texCoord[6].Frac = g_VtxAttr[vtx_attr_group].g2.Tex6Frac;
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m_VtxAttr.texCoord[7].Frac = g_VtxAttr[vtx_attr_group].g2.Tex7Frac;
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pVtxAttr = &m_VtxAttr;
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posScale = fractionTable[m_VtxAttr.PosFrac];
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if (m_NativeFmt->m_components & VB_HAS_UVALL)
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for (int i = 0; i < 8; i++)
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@ -27,7 +27,6 @@
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extern NativeVertexFormat *g_nativeVertexFmt;
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extern int tcIndex;
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extern int colIndex;
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extern TVtxAttr* pVtxAttr;
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extern int colElements[2];
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extern float posScale;
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extern float tcScale[8];
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