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remove unused globals
Also change globals into statics which are only used in one file
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@ -51,7 +51,6 @@ static int loop_counter;
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// Vertex loaders read these. Although the scale ones should be baked into the shader.
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int tcIndex;
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int colIndex;
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TVtxAttr* pVtxAttr;
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int colElements[2];
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float posScale;
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float tcScale[8];
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@ -837,7 +836,6 @@ void VertexLoader::SetupRunVertices(int vtx_attr_group, int primitive, int const
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m_VtxAttr.texCoord[6].Frac = g_VtxAttr[vtx_attr_group].g2.Tex6Frac;
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m_VtxAttr.texCoord[7].Frac = g_VtxAttr[vtx_attr_group].g2.Tex7Frac;
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pVtxAttr = &m_VtxAttr;
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posScale = fractionTable[m_VtxAttr.PosFrac];
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if (m_NativeFmt->m_components & VB_HAS_UVALL)
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for (int i = 0; i < 8; i++)
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