remove unused globals

Also change globals into statics which are only used in one file
This commit is contained in:
degasus
2014-07-08 22:37:58 +02:00
parent 81ed17be53
commit 7e79806efc
32 changed files with 28 additions and 21937 deletions

View File

@ -51,7 +51,6 @@ static int loop_counter;
// Vertex loaders read these. Although the scale ones should be baked into the shader.
int tcIndex;
int colIndex;
TVtxAttr* pVtxAttr;
int colElements[2];
float posScale;
float tcScale[8];
@ -837,7 +836,6 @@ void VertexLoader::SetupRunVertices(int vtx_attr_group, int primitive, int const
m_VtxAttr.texCoord[6].Frac = g_VtxAttr[vtx_attr_group].g2.Tex6Frac;
m_VtxAttr.texCoord[7].Frac = g_VtxAttr[vtx_attr_group].g2.Tex7Frac;
pVtxAttr = &m_VtxAttr;
posScale = fractionTable[m_VtxAttr.PosFrac];
if (m_NativeFmt->m_components & VB_HAS_UVALL)
for (int i = 0; i < 8; i++)