OGL: Don't generate a geometry shader if the backend doesn't support it.

This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
This commit is contained in:
Jules Blok
2014-12-17 00:26:03 +01:00
parent 782a5adb94
commit 7e8f96f0d3
7 changed files with 11 additions and 11 deletions

View File

@ -80,7 +80,7 @@ void InitBackendInfo()
g_Config.backend_info.bSupportsDualSourceBlend = true;
g_Config.backend_info.bSupportsPrimitiveRestart = true;
g_Config.backend_info.bSupportsOversizedViewports = false;
g_Config.backend_info.bSupportsStereoscopy = true;
g_Config.backend_info.bSupportsGeometryShaders = true;
g_Config.backend_info.bSupports3DVision = true;
IDXGIFactory* factory;