OGL: Don't generate a geometry shader if the backend doesn't support it.

This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
This commit is contained in:
Jules Blok
2014-12-17 00:26:03 +01:00
parent 782a5adb94
commit 7e8f96f0d3
7 changed files with 11 additions and 11 deletions

View File

@ -211,7 +211,7 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components
ShaderCode gcode;
GenerateVertexShaderCode(vcode, components, API_OPENGL);
GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
if (!IsPassthroughGeometryShader(uid.guid))
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders && !IsPassthroughGeometryShader(uid.guid))
GenerateGeometryShaderCode(gcode, primitive_type, API_OPENGL);
if (g_ActiveConfig.bEnableShaderDebugging)