OGL: Don't generate a geometry shader if the backend doesn't support it.

This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
This commit is contained in:
Jules Blok
2014-12-17 00:26:03 +01:00
parent 782a5adb94
commit 7e8f96f0d3
7 changed files with 11 additions and 11 deletions

View File

@ -151,7 +151,7 @@ struct VideoConfig final
bool bSupportsDualSourceBlend;
bool bSupportsPrimitiveRestart;
bool bSupportsOversizedViewports;
bool bSupportsStereoscopy;
bool bSupportsGeometryShaders;
bool bSupports3DVision;
bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
bool bSupportsBindingLayout; // Needed by ShaderGen, so must stay in VideoCommon