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https://github.com/dolphin-emu/dolphin.git
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Add the ability to get partial input group
For hotkeys, changed HotkeyManager to allow to get and make partial groups of hotkeys. Also preserved the old configuration naming scheme for the ini, this is done to preserve compatibility with the older groups structure. Add the ability to get GCPad control groups Used like the HotkeyManager methods, this is used for the new GCPad configuration dialog. Add the ability to get groups of Keyboard input Same reasons as the previous ones. Add ability to get groups of Wiimote input Add the ability to get extensions group This needed to pass to 3 classes. Will be used for their respective dialogs.
This commit is contained in:
@ -4,7 +4,9 @@
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#pragma once
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#include <array>
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#include <string>
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#include "InputCommon/ControllerEmu.h"
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#include "InputCommon/InputConfig.h"
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@ -13,10 +15,21 @@ enum Hotkey
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HK_OPEN,
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HK_CHANGE_DISC,
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HK_REFRESH_LIST,
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HK_PLAY_PAUSE,
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HK_STOP,
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HK_RESET,
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HK_FULLSCREEN,
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HK_SCREENSHOT,
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HK_EXIT,
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HK_VOLUME_DOWN,
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HK_VOLUME_UP,
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HK_VOLUME_TOGGLE_MUTE,
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HK_DECREASE_EMULATION_SPEED,
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HK_INCREASE_EMULATION_SPEED,
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HK_TOGGLE_THROTTLE,
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HK_FRAME_ADVANCE,
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HK_FRAME_ADVANCE_DECREASE_SPEED,
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HK_FRAME_ADVANCE_INCREASE_SPEED,
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@ -27,10 +40,6 @@ enum Hotkey
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HK_EXPORT_RECORDING,
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HK_READ_ONLY_MODE,
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HK_FULLSCREEN,
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HK_SCREENSHOT,
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HK_EXIT,
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HK_TRIGGER_SYNC_BUTTON,
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HK_WIIMOTE1_CONNECT,
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HK_WIIMOTE2_CONNECT,
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@ -38,22 +47,14 @@ enum Hotkey
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HK_WIIMOTE4_CONNECT,
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HK_BALANCEBOARD_CONNECT,
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HK_VOLUME_DOWN,
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HK_VOLUME_UP,
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HK_VOLUME_TOGGLE_MUTE,
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HK_INCREASE_IR,
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HK_DECREASE_IR,
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HK_TOGGLE_CROP,
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HK_TOGGLE_AR,
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HK_TOGGLE_EFBCOPIES,
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HK_TOGGLE_FOG,
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HK_TOGGLE_THROTTLE,
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HK_TOGGLE_TEXTURES,
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HK_DECREASE_EMULATION_SPEED,
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HK_INCREASE_EMULATION_SPEED,
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HK_INCREASE_IR,
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HK_DECREASE_IR,
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HK_FREELOOK_DECREASE_SPEED,
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HK_FREELOOK_INCREASE_SPEED,
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@ -86,6 +87,7 @@ enum Hotkey
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HK_LOAD_STATE_SLOT_8,
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HK_LOAD_STATE_SLOT_9,
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HK_LOAD_STATE_SLOT_10,
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HK_LOAD_STATE_SLOT_SELECTED,
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HK_SAVE_STATE_SLOT_1,
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HK_SAVE_STATE_SLOT_2,
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@ -97,6 +99,7 @@ enum Hotkey
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HK_SAVE_STATE_SLOT_8,
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HK_SAVE_STATE_SLOT_9,
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HK_SAVE_STATE_SLOT_10,
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HK_SAVE_STATE_SLOT_SELECTED,
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HK_SELECT_STATE_SLOT_1,
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HK_SELECT_STATE_SLOT_2,
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@ -109,9 +112,6 @@ enum Hotkey
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HK_SELECT_STATE_SLOT_9,
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HK_SELECT_STATE_SLOT_10,
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HK_SAVE_STATE_SLOT_SELECTED,
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HK_LOAD_STATE_SLOT_SELECTED,
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HK_LOAD_LAST_STATE_1,
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HK_LOAD_LAST_STATE_2,
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HK_LOAD_LAST_STATE_3,
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@ -132,9 +132,38 @@ enum Hotkey
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NUM_HOTKEYS,
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};
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enum HotkeyGroup : int
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{
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HKGP_GENERAL,
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HKGP_VOLUME,
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HKGP_SPEED,
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HKGP_FRANE_ADVANCE,
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HKGP_MOVIE,
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HKGP_WII,
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HKGP_GRAPHICS_TOGGLES,
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HKGP_IR,
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HKGP_FREELOOK,
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HKGP_3D_TOGGLE,
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HKGP_3D_DEPTH,
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HKGP_LOAD_STATE,
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HKGP_SAVE_STATE,
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HKGP_SELECT_STATE,
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HKGP_LOAD_LAST_STATE,
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HKGP_STATE_MISC,
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NUM_HOTKEY_GROUPS,
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};
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struct HotkeyGroupInfo
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{
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std::string name;
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Hotkey first;
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Hotkey last;
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};
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struct HotkeyStatus
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{
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u32 button[(NUM_HOTKEYS + 31) / 32];
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u32 button[NUM_HOTKEY_GROUPS];
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s8 err;
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};
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@ -146,10 +175,15 @@ public:
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void GetInput(HotkeyStatus* const hk);
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std::string GetName() const override;
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ControlGroup* GetHotkeyGroup(HotkeyGroup group) const;
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ControlGroup* GetOptionsGroup() const;
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int FindGroupByID(int id) const;
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int GetIndexForGroup(int group, int id) const;
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void LoadDefaults(const ControllerInterface& ciface) override;
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private:
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Buttons* m_keys[(NUM_HOTKEYS + 31) / 32];
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Buttons* m_keys[NUM_HOTKEY_GROUPS];
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std::array<ControlGroup*, NUM_HOTKEY_GROUPS> m_hotkey_groups;
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ControlGroup* m_options;
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};
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@ -160,6 +194,8 @@ void Shutdown();
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void LoadConfig();
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InputConfig* GetConfig();
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ControllerEmu::ControlGroup* GetHotkeyGroup(HotkeyGroup group);
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ControllerEmu::ControlGroup* GetOptionsGroup();
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void GetStatus();
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bool IsEnabled();
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void Enable(bool enable_toggle);
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