mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 00:59:44 -06:00
Use libpng for saving images.
TODO: Needs threading done similiar to OGL backend. Fixes issue 6779.
This commit is contained in:
@ -694,7 +694,7 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
|
||||
D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ_WRITE, 0, &map);
|
||||
|
||||
// ready to be saved
|
||||
HRESULT hr = D3D::TextureToPng(map, UTF8ToUTF16(filename.c_str()).c_str(), rc.GetWidth(), rc.GetHeight(), false);
|
||||
HRESULT hr = D3D::TextureToPng(map, filename.c_str(), rc.GetWidth(), rc.GetHeight(), false);
|
||||
D3D::context->Unmap(s_screenshot_texture, 0);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
|
Reference in New Issue
Block a user