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Save States:
1. Added a header, including the Game ID (old states are obsolete unless the gameid is appended to the beginning) so states from different games can't be cross-loaded 2. Added loading/saving from/to file 3. Added loading of last saved state (F11) 4. Added "Undo State": Load the backed up last overwritten state (if you press save instead of load) (F12) 5. State code cleanup git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3560 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -285,6 +285,11 @@ EVT_MENU(IDM_LISTPAL, CFrame::GameListChanged)
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EVT_MENU(IDM_LISTUSA, CFrame::GameListChanged)
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EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)
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EVT_MENU(IDM_LOADLASTSTATE, CFrame::OnLoadLastState)
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EVT_MENU(IDM_UNDOSTATE, CFrame::OnUndoState)
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EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
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EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)
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EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT10, CFrame::OnLoadState)
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EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT10, CFrame::OnSaveState)
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EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
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