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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 13:20:27 -06:00
BTEmu: Add helper function for accessing WiimoteDevice instances by index
This makes it much more straightforward to access WiimoteDevice instances and also keeps the implementation details of accessing those instances in one spot. Given as all external accesses to the WiimoteDevice instances go through this function, we can make the other two private.
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@ -1539,7 +1539,7 @@ void CFrame::OnConnectWiimote(wxCommandEvent& event)
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const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
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ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
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const unsigned int wiimote_index = event.GetId() - IDM_CONNECT_WIIMOTE1;
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const bool is_connected = bt && bt->AccessWiiMote(wiimote_index | 0x100)->IsConnected();
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const bool is_connected = bt && bt->AccessWiiMoteByIndex(wiimote_index)->IsConnected();
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Wiimote::Connect(wiimote_index, !is_connected);
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});
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}
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@ -1699,22 +1699,27 @@ void CFrame::UpdateGUI()
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const auto bt = ios ? std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
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ios->GetDeviceByName("/dev/usb/oh1/57e/305")) :
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nullptr;
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bool ShouldEnableWiimotes = Running && bt && !SConfig::GetInstance().m_bt_passthrough_enabled;
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(ShouldEnableWiimotes);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(ShouldEnableWiimotes);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(ShouldEnableWiimotes);
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(ShouldEnableWiimotes);
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GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(ShouldEnableWiimotes);
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if (ShouldEnableWiimotes)
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const bool should_enable_wiimotes =
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Running && bt && !SConfig::GetInstance().m_bt_passthrough_enabled;
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auto* const wiimote_1 = GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1);
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auto* const wiimote_2 = GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2);
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auto* const wiimote_3 = GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3);
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auto* const wiimote_4 = GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4);
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auto* const balance_board = GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD);
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wiimote_1->Enable(should_enable_wiimotes);
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wiimote_2->Enable(should_enable_wiimotes);
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wiimote_3->Enable(should_enable_wiimotes);
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wiimote_4->Enable(should_enable_wiimotes);
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balance_board->Enable(should_enable_wiimotes);
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if (should_enable_wiimotes)
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{
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Core::RunAsCPUThread([&] {
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(bt->AccessWiiMote(0x0100)->IsConnected());
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(bt->AccessWiiMote(0x0101)->IsConnected());
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(bt->AccessWiiMote(0x0102)->IsConnected());
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GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(bt->AccessWiiMote(0x0103)->IsConnected());
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GetMenuBar()
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->FindItem(IDM_CONNECT_BALANCEBOARD)
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->Check(bt->AccessWiiMote(0x0104)->IsConnected());
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wiimote_1->Check(bt->AccessWiiMoteByIndex(0)->IsConnected());
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wiimote_2->Check(bt->AccessWiiMoteByIndex(1)->IsConnected());
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wiimote_3->Check(bt->AccessWiiMoteByIndex(2)->IsConnected());
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wiimote_4->Check(bt->AccessWiiMoteByIndex(3)->IsConnected());
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balance_board->Check(bt->AccessWiiMoteByIndex(4)->IsConnected());
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});
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}
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