Graphics: Adapt aspect ratio when SBS/TAB 3D is used

Adds support for choosing to present the full resolution
independently to each eye when using side-by-side or
top-and-bottom 3D.
This commit is contained in:
Bryan Jacobs
2024-08-15 17:20:00 +10:00
parent 93617e96c3
commit 7ec6d116e8
8 changed files with 86 additions and 27 deletions

View File

@ -163,6 +163,8 @@ const Info<float> GFX_CC_HDR_PAPER_WHITE_NITS{{System::GFX, "ColorCorrection", "
// Graphics.Stereoscopy
const Info<StereoMode> GFX_STEREO_MODE{{System::GFX, "Stereoscopy", "StereoMode"}, StereoMode::Off};
const Info<bool> GFX_STEREO_PER_EYE_RESOLUTION_FULL{
{System::GFX, "Stereoscopy", "StereoPerEyeResolutionFull"}, false};
const Info<int> GFX_STEREO_DEPTH{{System::GFX, "Stereoscopy", "StereoDepth"}, 20};
const Info<int> GFX_STEREO_CONVERGENCE_PERCENTAGE{
{System::GFX, "Stereoscopy", "StereoConvergencePercentage"}, 100};