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Graphics: Adapt aspect ratio when SBS/TAB 3D is used
Adds support for choosing to present the full resolution independently to each eye when using side-by-side or top-and-bottom 3D.
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@ -163,6 +163,8 @@ const Info<float> GFX_CC_HDR_PAPER_WHITE_NITS{{System::GFX, "ColorCorrection", "
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// Graphics.Stereoscopy
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const Info<StereoMode> GFX_STEREO_MODE{{System::GFX, "Stereoscopy", "StereoMode"}, StereoMode::Off};
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const Info<bool> GFX_STEREO_PER_EYE_RESOLUTION_FULL{
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{System::GFX, "Stereoscopy", "StereoPerEyeResolutionFull"}, false};
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const Info<int> GFX_STEREO_DEPTH{{System::GFX, "Stereoscopy", "StereoDepth"}, 20};
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const Info<int> GFX_STEREO_CONVERGENCE_PERCENTAGE{
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{System::GFX, "Stereoscopy", "StereoConvergencePercentage"}, 100};
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