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Graphics: Adapt aspect ratio when SBS/TAB 3D is used
Adds support for choosing to present the full resolution independently to each eye when using side-by-side or top-and-bottom 3D.
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@ -58,6 +58,7 @@ private:
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ConfigSlider* m_3d_depth;
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ConfigSlider* m_3d_convergence;
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ConfigBool* m_3d_swap_eyes;
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ConfigBool* m_3d_per_eye_resolution;
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int m_msaa_modes;
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bool m_block_save;
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