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Graphics: Adapt aspect ratio when SBS/TAB 3D is used
Adds support for choosing to present the full resolution independently to each eye when using side-by-side or top-and-bottom 3D.
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@ -171,6 +171,7 @@ void VideoConfig::Refresh()
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color_correction.fHDRPaperWhiteNits = Config::Get(Config::GFX_CC_HDR_PAPER_WHITE_NITS);
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stereo_mode = Config::Get(Config::GFX_STEREO_MODE);
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stereo_per_eye_resolution_full = Config::Get(Config::GFX_STEREO_PER_EYE_RESOLUTION_FULL);
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iStereoDepth = Config::Get(Config::GFX_STEREO_DEPTH);
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iStereoConvergencePercentage = Config::Get(Config::GFX_STEREO_CONVERGENCE_PERCENTAGE);
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bStereoSwapEyes = Config::Get(Config::GFX_STEREO_SWAP_EYES);
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