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Graphics: Adapt aspect ratio when SBS/TAB 3D is used
Adds support for choosing to present the full resolution independently to each eye when using side-by-side or top-and-bottom 3D.
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@ -241,6 +241,7 @@ struct VideoConfig final
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// Stereoscopy
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StereoMode stereo_mode{};
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bool stereo_per_eye_resolution_full = false;
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int iStereoDepth = 0;
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int iStereoConvergence = 0;
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int iStereoConvergencePercentage = 0;
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