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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
ControllerEmu: Use enum instead of bool for translatability
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@ -28,9 +28,9 @@ AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
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: ControlGroup(name_, ui_name_, GroupType::Stick)
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{
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for (auto& named_direction : named_directions)
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controls.emplace_back(std::make_unique<Input>(true, named_direction));
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controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
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controls.emplace_back(std::make_unique<Input>(true, _trans("Modifier")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
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numeric_settings.emplace_back(
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std::make_unique<NumericSetting>(_trans("Radius"), default_radius, 0, 100));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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@ -24,12 +24,12 @@ namespace ControllerEmu
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Cursor::Cursor(const std::string& name_) : ControlGroup(name_, GroupType::Cursor)
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{
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for (auto& named_direction : named_directions)
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controls.emplace_back(std::make_unique<Input>(true, named_direction));
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controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
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controls.emplace_back(std::make_unique<Input>(true, _trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(true, _trans("Backward")));
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controls.emplace_back(std::make_unique<Input>(true, _trans("Hide")));
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controls.emplace_back(std::make_unique<Input>(true, _trans("Recenter")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
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@ -19,12 +19,12 @@ namespace ControllerEmu
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{
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Force::Force(const std::string& name_) : ControlGroup(name_, GroupType::Force)
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{
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controls.emplace_back(std::make_unique<Input>(true, _trans("Up")));
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controls.emplace_back(std::make_unique<Input>(true, _trans("Down")));
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controls.emplace_back(std::make_unique<Input>(true, _trans("Left")));
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controls.emplace_back(std::make_unique<Input>(true, _trans("Right")));
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controls.emplace_back(std::make_unique<Input>(true, _trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(true, _trans("Backward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Up")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Down")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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}
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@ -27,7 +27,7 @@ ModifySettingsButton::ModifySettingsButton(std::string button_name)
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void ModifySettingsButton::AddInput(std::string button_name, bool toggle)
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{
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controls.emplace_back(std::make_unique<Input>(true, std::move(button_name)));
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controls.emplace_back(std::make_unique<Input>(Translate, std::move(button_name)));
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threshold_exceeded.emplace_back(false);
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associated_settings.emplace_back(false);
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associated_settings_toggle.emplace_back(toggle);
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@ -20,8 +20,8 @@ namespace ControllerEmu
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Slider::Slider(const std::string& name_, const std::string& ui_name_)
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: ControlGroup(name_, ui_name_, GroupType::Slider)
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{
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controls.emplace_back(std::make_unique<Input>(true, _trans("Left")));
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controls.emplace_back(std::make_unique<Input>(true, _trans("Right")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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}
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@ -19,12 +19,12 @@ namespace ControllerEmu
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{
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Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt)
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{
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controls.emplace_back(std::make_unique<Input>(true, _trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(true, _trans("Backward")));
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controls.emplace_back(std::make_unique<Input>(true, _trans("Left")));
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controls.emplace_back(std::make_unique<Input>(true, _trans("Right")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
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controls.emplace_back(std::make_unique<Input>(true, _trans("Modifier")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));
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