ControllerEmu: Use enum instead of bool for translatability

This commit is contained in:
JosJuice
2018-04-10 17:22:30 +02:00
parent 3f13dbe087
commit 7ed28297b2
23 changed files with 123 additions and 77 deletions

View File

@ -19,12 +19,12 @@ namespace ControllerEmu
{
Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt)
{
controls.emplace_back(std::make_unique<Input>(true, _trans("Forward")));
controls.emplace_back(std::make_unique<Input>(true, _trans("Backward")));
controls.emplace_back(std::make_unique<Input>(true, _trans("Left")));
controls.emplace_back(std::make_unique<Input>(true, _trans("Right")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
controls.emplace_back(std::make_unique<Input>(true, _trans("Modifier")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));