When beginning recording, check settings in Init() instead of just in BeginRecordingInput(), since it's called after bootmanager.cpp reads the game's config.

This commit is contained in:
rog
2012-10-24 16:35:52 -04:00
parent 7006cd1217
commit 7ee455ce3b
2 changed files with 20 additions and 18 deletions

View File

@ -151,6 +151,7 @@ int GetCPUMode();
bool IsBlankMemcard();
bool IsUsingMemcard();
void SetGraphicsConfig();
void GetSettings();
bool IsUsingPad(int controller);
bool IsUsingWiimote(int wiimote);