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When beginning recording, check settings in Init() instead of just in BeginRecordingInput(), since it's called after bootmanager.cpp reads the game's config.
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@ -151,6 +151,7 @@ int GetCPUMode();
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bool IsBlankMemcard();
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bool IsUsingMemcard();
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void SetGraphicsConfig();
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void GetSettings();
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bool IsUsingPad(int controller);
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bool IsUsingWiimote(int wiimote);
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