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Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors
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@ -137,6 +137,7 @@ void VideoConfig::Refresh()
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bForceProgressive = Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE);
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bSkipEFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
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bSkipXFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
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bImmediateXFB = Config::Get(Config::GFX_HACK_IMMEDIATE_XFB);
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bCopyEFBScaled = Config::Get(Config::GFX_HACK_COPY_EFB_ENABLED);
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bEFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
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bVertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING);
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