Always load system fonts from IPL dump, if available

This commit is contained in:
Mateus B. Cassiano
2015-12-24 15:57:54 -03:00
parent ce6de78854
commit 7f1fe7a6cb
3 changed files with 64 additions and 7 deletions

View File

@ -170,6 +170,7 @@ bool CBoot::Load_BS2(const std::string& _rBootROMFilename)
const u32 USA_v1_0 = 0x6D740AE7; // https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385344#pid385344
const u32 USA_v1_1 = 0xD5E6FEEA; // https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385334#pid385334
const u32 USA_v1_2 = 0x86573808; // https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385399#pid385399
const u32 BRA_v1_0 = 0x667D0B64; // GameCubes sold in Brazil have this IPL. Same as USA v1.2 but localized
const u32 JAP_v1_0 = 0x6DAC1F2A; // Redump
const u32 JAP_v1_1 = 0xD235E3F9; // https://bugs.dolphin-emu.org/issues/8936
const u32 PAL_v1_0 = 0x4F319F43; // Redump
@ -189,6 +190,7 @@ bool CBoot::Load_BS2(const std::string& _rBootROMFilename)
case USA_v1_0:
case USA_v1_1:
case USA_v1_2:
case BRA_v1_0:
ipl_region = USA_DIR;
break;
case JAP_v1_0: