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Always load system fonts from IPL dump, if available
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@ -170,6 +170,7 @@ bool CBoot::Load_BS2(const std::string& _rBootROMFilename)
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const u32 USA_v1_0 = 0x6D740AE7; // https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385344#pid385344
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const u32 USA_v1_1 = 0xD5E6FEEA; // https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385334#pid385334
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const u32 USA_v1_2 = 0x86573808; // https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385399#pid385399
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const u32 BRA_v1_0 = 0x667D0B64; // GameCubes sold in Brazil have this IPL. Same as USA v1.2 but localized
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const u32 JAP_v1_0 = 0x6DAC1F2A; // Redump
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const u32 JAP_v1_1 = 0xD235E3F9; // https://bugs.dolphin-emu.org/issues/8936
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const u32 PAL_v1_0 = 0x4F319F43; // Redump
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@ -189,6 +190,7 @@ bool CBoot::Load_BS2(const std::string& _rBootROMFilename)
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case USA_v1_0:
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case USA_v1_1:
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case USA_v1_2:
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case BRA_v1_0:
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ipl_region = USA_DIR;
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break;
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case JAP_v1_0:
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