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Vulkan: Drop StagingTexture2D class as it is now duplicated functionality
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@ -13,9 +13,10 @@
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#include "VideoCommon/FramebufferManagerBase.h"
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#include "VideoCommon/RenderState.h"
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class AbstractStagingTexture;
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namespace Vulkan
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{
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class StagingTexture2D;
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class StateTracker;
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class StreamBuffer;
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class Texture2D;
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@ -138,8 +139,8 @@ private:
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VkFramebuffer m_depth_copy_framebuffer = VK_NULL_HANDLE;
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// CPU-side EFB readback texture
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std::unique_ptr<StagingTexture2D> m_color_readback_texture;
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std::unique_ptr<StagingTexture2D> m_depth_readback_texture;
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std::unique_ptr<AbstractStagingTexture> m_color_readback_texture;
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std::unique_ptr<AbstractStagingTexture> m_depth_readback_texture;
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bool m_color_readback_texture_valid = false;
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bool m_depth_readback_texture_valid = false;
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